Files
ss14chemcalc/Prototypes/Damage/types.yml
2026-01-24 16:34:15 -05:00

105 lines
2.9 KiB
YAML

# SPDX-FileCopyrightText: 2021 Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
# SPDX-FileCopyrightText: 2022 Alex Evgrashin <aevgrashin@yandex.ru>
# SPDX-FileCopyrightText: 2022 CommieFlowers <rasmus.cedergren@hotmail.com>
# SPDX-FileCopyrightText: 2022 rolfero <45628623+rolfero@users.noreply.github.com>
# SPDX-FileCopyrightText: 2023 Maxtone <124747282+MagnusCrowe@users.noreply.github.com>
# SPDX-FileCopyrightText: 2024 KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com>
# SPDX-FileCopyrightText: 2024 SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
# SPDX-FileCopyrightText: 2024 metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
# SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
#
# SPDX-License-Identifier: AGPL-3.0-or-later
# Damage due to being unable to breathe.
# Represents not enough oxygen (or equivalent) getting to the blood.
# Usually healed automatically if entity can breathe
- type: damageType
id: Asphyxiation
name: damage-type-asphyxiation
armorCoefficientPrice: 5
armorFlatPrice: 50
# Damage representing not having enough blood.
# Represents there not enough blood to supply oxygen (or equivalent).
- type: damageType
id: Bloodloss
name: damage-type-bloodloss
armorCoefficientPrice: 5
armorFlatPrice: 50
- type: damageType
id: Blunt
name: damage-type-blunt
armorCoefficientPrice: 2
armorFlatPrice: 10
- type: damageType
id: Cellular
name: damage-type-cellular
armorCoefficientPrice: 5
armorFlatPrice: 30
- type: damageType
id: Caustic
name: damage-type-caustic
armorCoefficientPrice: 5
armorFlatPrice: 30
- type: damageType
id: Cold
name: damage-type-cold
armorCoefficientPrice: 2.5
armorFlatPrice: 20
- type: damageType
id: Heat
name: damage-type-heat
armorCoefficientPrice: 2.5
armorFlatPrice: 20
- type: damageType
id: Piercing
name: damage-type-piercing
armorCoefficientPrice: 2
armorFlatPrice: 10
# Poison damage. Generally caused by various reagents being metabolised.
- type: damageType
id: Poison
name: damage-type-poison
armorCoefficientPrice: 10
armorFlatPrice: 60
- type: damageType
id: Radiation
name: damage-type-radiation
armorCoefficientPrice: 2.5
armorFlatPrice: 16
- type: damageType
id: Shock
name: damage-type-shock
armorCoefficientPrice: 2.5
armorFlatPrice: 20
- type: damageType
id: Slash
name: damage-type-slash
armorCoefficientPrice: 2
armorFlatPrice: 10
# Damage represent structures internal integrity.
# Exclusive for structures such as walls, airlocks and others.
- type: damageType
id: Structural
name: damage-type-structural
armorCoefficientPrice: 1
armorFlatPrice: 1
# Metaphysical damage. Damage represents supernatural injuries that emphasize the fantasy elements in the game
- type: damageType
id: Holy
name: damage-type-holy
armorCoefficientPrice: 1
armorFlatPrice: 1