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ss14chemcalc/Prototypes/Alerts/alerts.yml
2026-01-24 16:34:15 -05:00

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#
# SPDX-License-Identifier: AGPL-3.0-or-later
- type: alertOrder
# Defines ordering in alert tab, higher up = higher in tab.
# List below can contain alert type or category, if both are present the id will take precedence.
# If item is not in list it will go at the bottom (ties broken by alert type enum value)
id: BaseAlertOrder
order:
- category: Health
- category: Stamina
- alertType: ChangelingBiomass # goobstation - changelings
- alertType: ChangelingChemicals # goobstation - changelings
- alertType: SuitPower
- alertType: ModsuitPower # Goobstation - Modsuits
- category: Internals
- alertType: Fire
- alertType: Handcuffed
- alertType: Ensnared
- category: Buckled
- alertType: Pulling
- alertType: Walking
- category: Piloting
- alertType: Corporeal
- alertType: Stun
- alertType: KnockedDown # goobstation
- alertType: BrokenBones # Shitmed Change
- category: Breathing # Vox gang not calling this oxygen
- category: Pressure
- alertType: Bleed
- category: Temperature
- category: Hunger
- category: Thirst
- alertType: Magboots
- alertType: Rooted
- alertType: Pacified
- alertType: Stealthy
- alertType: ShadowCloak # Goobstation
- alertType: DragonPower # Goobstation
- category: Ninjutsu # Goobstation
- category: Counter # WD EDIT
- type: entity
id: AlertSpriteView
categories: [ HideSpawnMenu ]
components:
- type: Sprite
layers:
- map: [ "enum.AlertVisualLayers.Base" ]
- type: alert
id: LowOxygen
category: Breathing
icons:
- sprite: /Textures/Interface/Alerts/breathing.rsi
state: not_enough_oxy
name: alerts-low-oxygen-name
description: alerts-low-oxygen-desc
- type: alert
id: LowNitrogen
category: Breathing
icons:
- sprite: /Textures/Interface/Alerts/breathing.rsi
state: not_enough_nitro
name: alerts-low-nitrogen-name
description: alerts-low-nitrogen-desc
- type: alert
id: Toxins
category: Toxins
icons:
- sprite: /Textures/Interface/Alerts/breathing.rsi
state: too_much_tox
name: alerts-high-toxin-name
description: alerts-high-toxin-desc
- type: alert
id: LowPressure
category: Pressure
icons:
- sprite: /Textures/Interface/Alerts/pressure.rsi
state: lowpressure1
- sprite: /Textures/Interface/Alerts/pressure.rsi
state: lowpressure2
maxSeverity: 2
name: alerts-low-pressure-name
description: alerts-low-pressure-desc
- type: alert
id: HighPressure
category: Pressure
icons:
- sprite: /Textures/Interface/Alerts/pressure.rsi
state: highpressure1
- sprite: /Textures/Interface/Alerts/pressure.rsi
state: highpressure2
maxSeverity: 2
name: alerts-high-pressure-name
description: alerts-high-pressure-desc
- type: alert
id: Fire
icons: [ /Textures/Interface/Alerts/Fire/fire.png ]
clickEvent: !type:ResistFireAlertEvent
name: alerts-on-fire-name
description: alerts-on-fire-desc
- type: alert
id: Cold
category: Temperature
icons:
- sprite: /Textures/Interface/Alerts/temperature.rsi
state: cold1
- sprite: /Textures/Interface/Alerts/temperature.rsi
state: cold2
- sprite: /Textures/Interface/Alerts/temperature.rsi
state: cold3
maxSeverity: 3
name: alerts-too-cold-name
description: alerts-too-cold-desc
- type: alert
id: Hot
category: Temperature
icons:
- sprite: /Textures/Interface/Alerts/temperature.rsi
state: hot1
- sprite: /Textures/Interface/Alerts/temperature.rsi
state: hot2
- sprite: /Textures/Interface/Alerts/temperature.rsi
state: hot3
maxSeverity: 3
name: alerts-too-hot-name
description: alerts-too-hot-desc
- type: alert
id: Weightless
icons: [ /Textures/Interface/Alerts/Weightless/weightless.png ]
name: alerts-weightless-name
description: alerts-weightless-desc
- type: alert
id: Walking
icons:
- sprite: /Textures/Interface/Alerts/walking.rsi
state: walking
name: alerts-walking-name
description: alerts-walking-desc
clientHandled: true
- type: alert
id: Stun
icons:
- sprite: /Textures/Objects/Weapons/Melee/stunbaton.rsi #Should probably draw a proper icon
state: stunbaton_off
name: alerts-stunned-name
description: alerts-stunned-desc
- type: alert
id: Handcuffed
clickEvent: !type:RemoveCuffsAlertEvent
icons: [ /Textures/Interface/Alerts/Handcuffed/Handcuffed.png ]
name: alerts-handcuffed-name
description: alerts-handcuffed-desc
- type: alert
id: Ensnared
clickEvent: !type:RemoveEnsnareAlertEvent
icons:
- sprite: /Textures/Interface/Alerts/ensnared.rsi
state: ensnared
name: alerts-ensnared-name
description: alerts-ensnared-desc
- type: alert
id: Buckled
category: Buckled
clickEvent: !type:UnbuckleAlertEvent
icons: [ /Textures/Interface/Alerts/Buckle/buckled.png ]
name: alerts-buckled-name
description: alerts-buckled-desc
- type: alert
id: HumanCrit
category: Health
icons:
- sprite: /Textures/Interface/Alerts/human_critical.rsi
state: critical
name: alerts-crit-name
description: alerts-crit-desc
- type: alert
id: HumanDead
category: Health
icons:
- sprite: /Textures/Interface/Alerts/human_dead.rsi
state: dead
name: alerts-dead-name
description: alerts-dead-desc
- type: alert
id: HumanHealth
category: Health
icons:
- sprite: /Textures/Interface/Alerts/human_alive.rsi
state: health0
- sprite: /Textures/Interface/Alerts/human_alive.rsi
state: health1
- sprite: /Textures/Interface/Alerts/human_alive.rsi
state: health2
- sprite: /Textures/Interface/Alerts/human_alive.rsi
state: health3
- sprite: /Textures/Interface/Alerts/human_alive.rsi
state: health4
name: alerts-health-name
description: alerts-health-desc
minSeverity: 0
maxSeverity: 4
- type: alert
id: BorgHealth
category: Health
icons:
- sprite: /Textures/Interface/Alerts/borg_alive.rsi
state: health0
- sprite: /Textures/Interface/Alerts/borg_alive.rsi
state: health1
- sprite: /Textures/Interface/Alerts/borg_alive.rsi
state: health2
- sprite: /Textures/Interface/Alerts/borg_alive.rsi
state: health3
- sprite: /Textures/Interface/Alerts/borg_alive.rsi
state: health4
name: alerts-health-name
description: alerts-health-desc
minSeverity: 0
maxSeverity: 4
- type: alert
id: BorgCrit
category: Health
icons:
- sprite: /Textures/Interface/Alerts/borg_critical.rsi
state: critical
name: alerts-crit-name
description: alerts-crit-desc
- type: alert
id: BorgDead
category: Health
icons:
- sprite: /Textures/Interface/Alerts/borg_dead.rsi
state: dead
name: alerts-dead-name
description: alerts-dead-desc
- type: alert
id: BorgBattery
category: Battery
icons:
- sprite: /Textures/Interface/Alerts/battery.rsi
state: battery0
- sprite: /Textures/Interface/Alerts/battery.rsi
state: battery1
- sprite: /Textures/Interface/Alerts/battery.rsi
state: battery2
- sprite: /Textures/Interface/Alerts/battery.rsi
state: battery3
- sprite: /Textures/Interface/Alerts/battery.rsi
state: battery4
- sprite: /Textures/Interface/Alerts/battery.rsi
state: battery5
- sprite: /Textures/Interface/Alerts/battery.rsi
state: battery6
- sprite: /Textures/Interface/Alerts/battery.rsi
state: battery7
- sprite: /Textures/Interface/Alerts/battery.rsi
state: battery8
- sprite: /Textures/Interface/Alerts/battery.rsi
state: battery9
- sprite: /Textures/Interface/Alerts/battery.rsi
state: battery10
name: alerts-battery-name
description: alerts-battery-desc
minSeverity: 0
maxSeverity: 10
- type: alert
id: BorgBatteryNone
category: Battery
icons:
- sprite: /Textures/Interface/Alerts/battery.rsi
state: battery-none
name: alerts-no-battery-name
description: alerts-no-battery-desc
- type: alert
id: Internals
category: Internals
clickEvent: !type:ToggleInternalsAlertEvent
icons:
- sprite: /Textures/Interface/Alerts/internals.rsi
state: internal0
- sprite: /Textures/Interface/Alerts/internals.rsi
state: internal1
- sprite: /Textures/Interface/Alerts/internals.rsi
state: internal2
name: alerts-internals-name
description: alerts-internals-desc
minSeverity: 0
maxSeverity: 2
- type: alert
id: PilotingShuttle
category: Piloting
clickEvent: !type:StopPilotingAlertEvent
icons: [ /Textures/Interface/Alerts/piloting.png ]
name: alerts-piloting-name
description: alerts-piloting-desc
- type: alert
id: Peckish
category: Hunger
icons:
- sprite: /Textures/Interface/Alerts/hunger.rsi
state: peckish
name: alerts-hunger-name
description: alerts-hunger-desc
- type: alert
id: Stamina
category: Stamina
icons:
- sprite: /Textures/Interface/Alerts/stamina.rsi
state: stamina0
- sprite: /Textures/Interface/Alerts/stamina.rsi
state: stamina1
- sprite: /Textures/Interface/Alerts/stamina.rsi
state: stamina2
- sprite: /Textures/Interface/Alerts/stamina.rsi
state: stamina3
- sprite: /Textures/Interface/Alerts/stamina.rsi
state: stamina4
- sprite: /Textures/Interface/Alerts/stamina.rsi
state: stamina5
- sprite: /Textures/Interface/Alerts/stamina.rsi
state: stamina6
name: alerts-stamina-name
description: alerts-stamina-desc
minSeverity: 0
maxSeverity: 6
- type: alert
id: Starving
category: Hunger
icons:
- sprite: /Textures/Interface/Alerts/hunger.rsi
state: starving
name: alerts-starving-name
description: alerts-starving-desc
- type: alert
id: Thirsty
category: Thirst
icons:
- sprite: /Textures/Interface/Alerts/thirst.rsi
state: thirsty
name: alerts-thirsty-name
description: alerts-thirsty-desc
- type: alert
id: Parched
category: Thirst
icons:
- sprite: /Textures/Interface/Alerts/thirst.rsi
state: parched
name: alerts-parched-name
description: alerts-parched-desc
- type: alert
id: Muted
icons: [ /Textures/Interface/Alerts/Abilities/silenced.png ]
name: alerts-muted-name
description: alerts-muted-desc
- type: alert
id: VowOfSilence
icons: [ /Textures/Interface/Alerts/Abilities/silenced.png ]
name: alerts-vow-silence-name
clickEvent: !type:BreakVowAlertEvent
description: alerts-vow-silence-desc
- type: alert
id: VowBroken
icons: [ /Textures/Interface/Actions/scream.png ]
name: alerts-vow-broken-name
clickEvent: !type:RetakeVowAlertEvent
description: alerts-vow-broken-desc
# Goobstation start
# Changed pulling to accomodate grabbing severity
- type: alert
id: Pulled
icons:
- sprite: /Textures/_White/Interface/Alerts/pull.rsi
state: pulled
- sprite: /Textures/_White/Interface/Alerts/pull.rsi
state: grabbed-soft
- sprite: /Textures/_White/Interface/Alerts/pull.rsi
state: grabbed-hard
- sprite: /Textures/_White/Interface/Alerts/pull.rsi
state: grabbed-choke
clickEvent: !type:StopBeingPulledAlertEvent { }
name: alerts-pulled-name
description: alerts-pulled-desc
minSeverity: 0
maxSeverity: 3
- type: alert
id: Pulling
icons:
- sprite: /Textures/_White/Interface/Alerts/pull.rsi
state: pulling
- sprite: /Textures/_White/Interface/Alerts/pull.rsi
state: grab-soft
- sprite: /Textures/_White/Interface/Alerts/pull.rsi
state: grab-hard
- sprite: /Textures/_White/Interface/Alerts/pull.rsi
state: grab-choke
clickEvent: !type:StopPullingAlertEvent { }
name: alerts-pulling-name
description: alerts-pulling-desc
minSeverity: 0
maxSeverity: 3
# Goobstation end
- type: alert
id: Bleed
icons:
- sprite: /Textures/Interface/Alerts/bleed.rsi
state: bleed0
- sprite: /Textures/Interface/Alerts/bleed.rsi
state: bleed1
- sprite: /Textures/Interface/Alerts/bleed.rsi
state: bleed2
- sprite: /Textures/Interface/Alerts/bleed.rsi
state: bleed3
- sprite: /Textures/Interface/Alerts/bleed.rsi
state: bleed4
- sprite: /Textures/Interface/Alerts/bleed.rsi
state: bleed5
- sprite: /Textures/Interface/Alerts/bleed.rsi
state: bleed6
- sprite: /Textures/Interface/Alerts/bleed.rsi
state: bleed7
- sprite: /Textures/Interface/Alerts/bleed.rsi
state: bleed8
- sprite: /Textures/Interface/Alerts/bleed.rsi
state: bleed9
- sprite: /Textures/Interface/Alerts/bleed.rsi
state: bleed10
name: alerts-bleed-name
description: alerts-bleed-desc
minSeverity: 0
maxSeverity: 10
- type: alert
id: Pacified
icons:
- sprite: /Textures/Interface/Alerts/pacified.rsi
state: icon
name: alerts-pacified-name
description: alerts-pacified-desc
- type: alert
id: Stealthy
clickEvent: !type:ToggleThievingEvent
icons:
- sprite: /Textures/Interface/Alerts/stealthy.rsi
state: stealthy-off
- sprite: /Textures/Interface/Alerts/stealthy.rsi
state: stealthy-on
name: alerts-stealthy-name
description: alerts-stealthy-desc
minSeverity: 0
maxSeverity: 1
- type: alert
id: Adrenaline
icons:
- sprite: Mobs/Species/Human/organs.rsi
state: heart-on
name: alerts-adrenaline-name
description: alerts-adrenaline-desc
- type: alert
id: Debug1
icons:
- sprite: /Textures/Interface/Alerts/human_alive.rsi
state: health0
name: Debug1
description: Debug
- type: alert
id: Debug2
icons:
- sprite: /Textures/Interface/Alerts/human_alive.rsi
state: health1
name: Debug2
description: Debug
- type: alert
id: Debug3
icons:
- sprite: /Textures/Interface/Alerts/human_alive.rsi
state: health2
name: Debug3
description: Debug
- type: alert
id: Debug4
icons:
- sprite: /Textures/Interface/Alerts/human_alive.rsi
state: health3
name: Debug4
description: Debug
- type: alert
id: Debug5
icons:
- sprite: /Textures/Interface/Alerts/human_alive.rsi
state: health4
name: Debug5
description: Debug
- type: alert
id: Debug6
icons:
- sprite: /Textures/Interface/Alerts/human_critical.rsi
state: critical
name: Debug6
description: Debug