141 lines
3.9 KiB
YAML
141 lines
3.9 KiB
YAML
# SPDX-FileCopyrightText: 2018 clusterfack <8516830+clusterfack@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2020 AJCM-git <60196617+AJCM-git@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2020 R. Neuser <rneuser@iastate.edu>
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# SPDX-FileCopyrightText: 2020 Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2021 E F R <602406+Efruit@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2021 GraniteSidewalk <32942106+GraniteSidewalk@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2021 Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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# SPDX-FileCopyrightText: 2022 Flipp Syder <76629141+vulppine@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2022 Kara D <lunarautomaton6@gmail.com>
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# SPDX-FileCopyrightText: 2022 Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2022 Rane <60792108+Elijahrane@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2022 keronshb <54602815+keronshb@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2023 Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2023 eoineoineoin <github@eoinrul.es>
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# SPDX-FileCopyrightText: 2023 metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2023 metalgearsloth <comedian_vs_clown@hotmail.com>
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# SPDX-FileCopyrightText: 2024 chromiumboy <50505512+chromiumboy@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2024 deathride58 <deathride58@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2024 slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
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#
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# SPDX-License-Identifier: AGPL-3.0-or-later
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- type: shader
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id: CircleMask
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kind: source
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path: "/Textures/Shaders/circle_mask.swsl"
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params:
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CircleRadius: 15.0
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CircleMinDist: 0.0
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CirclePow: 0.5
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CircleMax: 4.0
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CircleMult: 0.5
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- type: shader
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id: GradientCircleMask
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kind: source
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path: "/Textures/Shaders/gradient_circle_mask.swsl"
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- type: shader
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id: WorldGradientCircle
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kind: source
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path: "/Textures/Shaders/world_gradient_circle.swsl"
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- type: shader
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id: ColoredScreenBorder
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kind: source
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path: "/Textures/Shaders/colored_screen_border.swsl"
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- type: shader
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id: FlashedEffect
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kind: source
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path: "/Textures/Shaders/flashed_effect.swsl"
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- type: shader
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id: Singularity
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kind: source
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path: "/Textures/Shaders/singularity.swsl"
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- type: shader
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id: Radiation
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kind: source
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path: "/Textures/Shaders/radiation.swsl"
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params:
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positionInput: 0,0
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life: 0
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- type: shader
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id: Rainbow
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kind: source
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path: "/Textures/Shaders/rainbow.swsl"
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# sin city effect: everything is greyscale, except red
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- type: shader
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id: Noir
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kind: source
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path: "/Textures/Shaders/noir.swsl"
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- type: shader
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id: CameraStatic
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kind: source
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path: "/Textures/Shaders/camera_static.swsl"
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- type: shader
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id: Drunk
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kind: source
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path: "/Textures/Shaders/drunk.swsl"
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- type: shader
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id: Drowsiness
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kind: source
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path: "/Textures/Shaders/radial_blur.swsl"
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- type: shader
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id: Texture
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kind: source
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path: "/Textures/Shaders/texture.swsl"
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params:
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positionInput: 0, 0
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pixelSize: 32, 32
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alphaCutoff: 0
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removeTransparency: false
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- type: shader
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id: BlurryVisionX
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kind: source
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path: "/Textures/Shaders/blurryx.swsl"
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- type: shader
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id: BlurryVisionY
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kind: source
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path: "/Textures/Shaders/blurryy.swsl"
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# cloaking distortion effect
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- type: shader
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id: Stealth
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kind: source
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path: "/Textures/Shaders/stealth.swsl"
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- type: shader
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id: PaperStamp
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kind: source
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path: "/Textures/Shaders/paperstamp.swsl"
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# Simple horizontal cut
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- type: shader
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id: HorizontalCut
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kind: source
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path: "/Textures/Shaders/hcut.swsl"
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# Stylized simulation of blindness
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- type: shader
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id: Cataracts
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kind: source
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path: "/Textures/Shaders/cataracts.swsl"
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- type: shader
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id: Hologram
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kind: source
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path: "/Textures/Shaders/hologram.swsl"
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