Files
ss14chemcalc/Prototypes/Shaders/shaders.yml
2026-01-24 16:34:15 -05:00

141 lines
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YAML

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# SPDX-License-Identifier: AGPL-3.0-or-later
- type: shader
id: CircleMask
kind: source
path: "/Textures/Shaders/circle_mask.swsl"
params:
CircleRadius: 15.0
CircleMinDist: 0.0
CirclePow: 0.5
CircleMax: 4.0
CircleMult: 0.5
- type: shader
id: GradientCircleMask
kind: source
path: "/Textures/Shaders/gradient_circle_mask.swsl"
- type: shader
id: WorldGradientCircle
kind: source
path: "/Textures/Shaders/world_gradient_circle.swsl"
- type: shader
id: ColoredScreenBorder
kind: source
path: "/Textures/Shaders/colored_screen_border.swsl"
- type: shader
id: FlashedEffect
kind: source
path: "/Textures/Shaders/flashed_effect.swsl"
- type: shader
id: Singularity
kind: source
path: "/Textures/Shaders/singularity.swsl"
- type: shader
id: Radiation
kind: source
path: "/Textures/Shaders/radiation.swsl"
params:
positionInput: 0,0
life: 0
- type: shader
id: Rainbow
kind: source
path: "/Textures/Shaders/rainbow.swsl"
# sin city effect: everything is greyscale, except red
- type: shader
id: Noir
kind: source
path: "/Textures/Shaders/noir.swsl"
- type: shader
id: CameraStatic
kind: source
path: "/Textures/Shaders/camera_static.swsl"
- type: shader
id: Drunk
kind: source
path: "/Textures/Shaders/drunk.swsl"
- type: shader
id: Drowsiness
kind: source
path: "/Textures/Shaders/radial_blur.swsl"
- type: shader
id: Texture
kind: source
path: "/Textures/Shaders/texture.swsl"
params:
positionInput: 0, 0
pixelSize: 32, 32
alphaCutoff: 0
removeTransparency: false
- type: shader
id: BlurryVisionX
kind: source
path: "/Textures/Shaders/blurryx.swsl"
- type: shader
id: BlurryVisionY
kind: source
path: "/Textures/Shaders/blurryy.swsl"
# cloaking distortion effect
- type: shader
id: Stealth
kind: source
path: "/Textures/Shaders/stealth.swsl"
- type: shader
id: PaperStamp
kind: source
path: "/Textures/Shaders/paperstamp.swsl"
# Simple horizontal cut
- type: shader
id: HorizontalCut
kind: source
path: "/Textures/Shaders/hcut.swsl"
# Stylized simulation of blindness
- type: shader
id: Cataracts
kind: source
path: "/Textures/Shaders/cataracts.swsl"
- type: shader
id: Hologram
kind: source
path: "/Textures/Shaders/hologram.swsl"