Files
ss14chemcalc/Prototypes/weather.yml
2026-01-24 16:34:15 -05:00

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# SPDX-FileCopyrightText: 2023 metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
# SPDX-FileCopyrightText: 2023 metalgearsloth <metalgearsloth@gmail.com>
# SPDX-FileCopyrightText: 2024 Rouge2t7 <81053047+Sarahon@users.noreply.github.com>
# SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
# SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
# SPDX-FileCopyrightText: 2025 Marcus F <199992874+thebiggestbruh@users.noreply.github.com>
#
# SPDX-License-Identifier: AGPL-3.0-or-later
- type: weather
id: Ashfall
sprite:
sprite: /Textures/Effects/weather.rsi
state: ashfall
sound:
path: /Audio/Effects/Weather/snowstorm_weak.ogg
params:
loop: true
volume: -6
damage: # DeltaV
types:
Heat: 4
damageBlacklist: # DeltaV
components:
- WeatherImmune
- type: weather
id: AshfallLight
sprite:
sprite: /Textures/Effects/weather.rsi
state: ashfall_light
sound:
path: /Audio/Effects/Weather/snowstorm_weak.ogg
params:
loop: true
volume: -6
- type: weather
id: AshfallHeavy
sprite:
sprite: /Textures/Effects/weather.rsi
state: ashfall_heavy
sound:
path: /Audio/Effects/Weather/snowstorm.ogg
params:
loop: true
volume: -6
- type: weather
id: Fallout
sprite:
sprite: /Textures/Effects/weather.rsi
state: fallout
sound:
path: /Audio/Effects/Weather/snowstorm_weak.ogg
params:
loop: true
volume: -6
- type: weather
id: Hail
sprite:
sprite: /Textures/Effects/weather.rsi
state: hail
sound:
path:
/Audio/Effects/Weather/rain.ogg
params:
loop: true
volume: -6
- type: weather
id: Rain
sprite:
sprite: /Textures/Effects/weather.rsi
state: rain
sound:
collection: Rain
params:
loop: true
volume: -6
- type: soundCollection
id: Rain
files:
- /Audio/Effects/Weather/rain.ogg
- /Audio/Effects/Weather/rain2.ogg
- type: weather
id: Sandstorm
sprite:
sprite: /Textures/Effects/weather.rsi
state: sandstorm
sound:
path: /Audio/Effects/Weather/snowstorm_weak.ogg
params:
loop: true
volume: -6
- type: weather
id: SandstormHeavy
sprite:
sprite: /Textures/Effects/weather.rsi
state: sandstorm_heavy
sound:
path: /Audio/Effects/Weather/snowstorm.ogg
params:
loop: true
volume: -6
- type: weather
id: SnowfallLight
sprite:
sprite: /Textures/Effects/weather.rsi
state: snowfall_light
sound:
path: /Audio/Effects/Weather/snowstorm_weak.ogg
params:
loop: true
volume: -6
- type: weather
id: SnowfallMedium
sprite:
sprite: /Textures/Effects/weather.rsi
state: snowfall_med
sound:
path: /Audio/Effects/Weather/snowstorm_weak.ogg
params:
loop: true
volume: -20
- type: weather
id: SnowfallHeavy
sprite:
sprite: /Textures/Effects/weather.rsi
state: snowfall_heavy
sound:
path: /Audio/Effects/Weather/snowstorm.ogg
params:
loop: true
volume: -20
## goobstation
- type: weather
id: SnowfallMagic
sprite:
sprite: /Textures/Effects/weather.rsi
state: snowfall_magic
sound:
path: /Audio/Effects/Weather/snowstorm.ogg
params:
loop: true
volume: -20
##
- type: weather
id: Storm
sprite:
sprite: /Textures/Effects/weather.rsi
state: storm
sound:
path: /Audio/Effects/Weather/rain_heavy.ogg
params:
loop: true
volume: -20