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2026-01-24 16:34:15 -05:00

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# SPDX-FileCopyrightText: 2022 20kdc <asdd2808@gmail.com>
# SPDX-FileCopyrightText: 2024 lzk <124214523+lzk228@users.noreply.github.com>
# SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
#
# SPDX-License-Identifier: MIT
# looks like the AME became the universe again.
# someone call that guy who went and became the universe last time.
# using Content.Client.Parallax.Managers; IoCManager.Resolve<IParallaxManager>().ParallaxName = "test";
- type: parallax
id: test
layers:
- texture:
!type:ImageParallaxTextureSource
path: "/Textures/Decals/dirty.rsi/damaged.png"
slowness: 0.5
scale: "2, 2"
- texture:
!type:ImageParallaxTextureSource
path: "/Textures/Decals/dirty.rsi/rust.png"
slowness: 3.0
scale: "3, 3"
- texture:
!type:ImageParallaxTextureSource
path: "/Textures/Objects/Devices/flatpack.rsi/ame-part.png"
slowness: 0.995
tiled: false
controlHomePosition: "-128, -128"
worldHomePosition: "0, 0"
worldAdjustPosition: "4, 4"
scale: "8, 8"
- texture:
!type:ImageParallaxTextureSource
path: "/Textures/Objects/Power/AME/ame_jar.rsi/jar.png"
slowness: 0.0
tiled: false
scale: "2, 2"
- texture:
!type:ImageParallaxTextureSource
path: "/Textures/Objects/Power/AME/ame_jar.rsi/jar.png"
slowness: 0.125
tiled: false
scale: "1, 1"
- texture:
!type:ImageParallaxTextureSource
path: "/Textures/Objects/Devices/flatpack.rsi/ame-part.png"
slowness: 0.0
tiled: false
controlHomePosition: "0, 32"
worldHomePosition: "0, 1"
scale: "2, 2"
layersLQ:
- texture:
!type:ImageParallaxTextureSource
path: "/Textures/Decals/dirty.rsi/rust.png"
slowness: 3.0
scale: "3, 3"
layersLQUseHQ: false