# SPDX-FileCopyrightText: 2021 Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> # SPDX-FileCopyrightText: 2021 mirrorcult # SPDX-FileCopyrightText: 2023 Maxtone <124747282+MagnusCrowe@users.noreply.github.com> # SPDX-FileCopyrightText: 2024 KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com> # SPDX-FileCopyrightText: 2024 SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> # SPDX-FileCopyrightText: 2024 metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> # SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com> # # SPDX-License-Identifier: AGPL-3.0-or-later - type: damageGroup id: Brute name: damage-group-brute damageTypes: - Blunt - Slash - Piercing - type: damageGroup id: Burn name: damage-group-burn damageTypes: - Heat - Shock - Cold - Caustic # Airloss (sometimes called oxyloss) # Caused by asphyxiation or bloodloss. # Note that most medicine and damaging effects should probably modify either asphyxiation or # bloodloss, not this whole group, unless you have a wonder drug that affects both. - type: damageGroup id: Airloss name: damage-group-airloss damageTypes: - Asphyxiation - Bloodloss # As with airloss, most medicine and damage effects should probably modify either poison or radiation. # Though there are probably some radioactive poisons. - type: damageGroup id: Toxin name: damage-group-toxin damageTypes: - Poison - Radiation - type: damageGroup id: Genetic name: damage-group-genetic damageTypes: - Cellular # Metaphysical damage types should be used very sparingly, and likely not affect normal crew entities. # Revenants and other ghost-like/demonic creatures are more fitting. Healing should never be available via medicine. - type: damageGroup id: Metaphysical name: damage-group-metaphysical damageTypes: - Holy