# SPDX-FileCopyrightText: 2023 metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> # SPDX-FileCopyrightText: 2023 metalgearsloth # SPDX-FileCopyrightText: 2024 Rouge2t7 <81053047+Sarahon@users.noreply.github.com> # SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com> # SPDX-FileCopyrightText: 2025 GoobBot # SPDX-FileCopyrightText: 2025 Marcus F <199992874+thebiggestbruh@users.noreply.github.com> # # SPDX-License-Identifier: AGPL-3.0-or-later - type: weather id: Ashfall sprite: sprite: /Textures/Effects/weather.rsi state: ashfall sound: path: /Audio/Effects/Weather/snowstorm_weak.ogg params: loop: true volume: -6 damage: # DeltaV types: Heat: 4 damageBlacklist: # DeltaV components: - WeatherImmune - type: weather id: AshfallLight sprite: sprite: /Textures/Effects/weather.rsi state: ashfall_light sound: path: /Audio/Effects/Weather/snowstorm_weak.ogg params: loop: true volume: -6 - type: weather id: AshfallHeavy sprite: sprite: /Textures/Effects/weather.rsi state: ashfall_heavy sound: path: /Audio/Effects/Weather/snowstorm.ogg params: loop: true volume: -6 - type: weather id: Fallout sprite: sprite: /Textures/Effects/weather.rsi state: fallout sound: path: /Audio/Effects/Weather/snowstorm_weak.ogg params: loop: true volume: -6 - type: weather id: Hail sprite: sprite: /Textures/Effects/weather.rsi state: hail sound: path: /Audio/Effects/Weather/rain.ogg params: loop: true volume: -6 - type: weather id: Rain sprite: sprite: /Textures/Effects/weather.rsi state: rain sound: collection: Rain params: loop: true volume: -6 - type: soundCollection id: Rain files: - /Audio/Effects/Weather/rain.ogg - /Audio/Effects/Weather/rain2.ogg - type: weather id: Sandstorm sprite: sprite: /Textures/Effects/weather.rsi state: sandstorm sound: path: /Audio/Effects/Weather/snowstorm_weak.ogg params: loop: true volume: -6 - type: weather id: SandstormHeavy sprite: sprite: /Textures/Effects/weather.rsi state: sandstorm_heavy sound: path: /Audio/Effects/Weather/snowstorm.ogg params: loop: true volume: -6 - type: weather id: SnowfallLight sprite: sprite: /Textures/Effects/weather.rsi state: snowfall_light sound: path: /Audio/Effects/Weather/snowstorm_weak.ogg params: loop: true volume: -6 - type: weather id: SnowfallMedium sprite: sprite: /Textures/Effects/weather.rsi state: snowfall_med sound: path: /Audio/Effects/Weather/snowstorm_weak.ogg params: loop: true volume: -20 - type: weather id: SnowfallHeavy sprite: sprite: /Textures/Effects/weather.rsi state: snowfall_heavy sound: path: /Audio/Effects/Weather/snowstorm.ogg params: loop: true volume: -20 ## goobstation - type: weather id: SnowfallMagic sprite: sprite: /Textures/Effects/weather.rsi state: snowfall_magic sound: path: /Audio/Effects/Weather/snowstorm.ogg params: loop: true volume: -20 ## - type: weather id: Storm sprite: sprite: /Textures/Effects/weather.rsi state: storm sound: path: /Audio/Effects/Weather/rain_heavy.ogg params: loop: true volume: -20