# SPDX-FileCopyrightText: 2018 clusterfack <8516830+clusterfack@users.noreply.github.com> # SPDX-FileCopyrightText: 2020 AJCM-git <60196617+AJCM-git@users.noreply.github.com> # SPDX-FileCopyrightText: 2020 R. Neuser # SPDX-FileCopyrightText: 2020 VĂ­ctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> # SPDX-FileCopyrightText: 2021 E F R <602406+Efruit@users.noreply.github.com> # SPDX-FileCopyrightText: 2021 GraniteSidewalk <32942106+GraniteSidewalk@users.noreply.github.com> # SPDX-FileCopyrightText: 2021 Pieter-Jan Briers # SPDX-FileCopyrightText: 2022 Flipp Syder <76629141+vulppine@users.noreply.github.com> # SPDX-FileCopyrightText: 2022 Kara D # SPDX-FileCopyrightText: 2022 Nemanja <98561806+EmoGarbage404@users.noreply.github.com> # SPDX-FileCopyrightText: 2022 Rane <60792108+Elijahrane@users.noreply.github.com> # SPDX-FileCopyrightText: 2022 keronshb <54602815+keronshb@users.noreply.github.com> # SPDX-FileCopyrightText: 2023 Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> # SPDX-FileCopyrightText: 2023 eoineoineoin # SPDX-FileCopyrightText: 2023 metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> # SPDX-FileCopyrightText: 2023 metalgearsloth # SPDX-FileCopyrightText: 2024 chromiumboy <50505512+chromiumboy@users.noreply.github.com> # SPDX-FileCopyrightText: 2024 deathride58 # SPDX-FileCopyrightText: 2024 slarticodefast <161409025+slarticodefast@users.noreply.github.com> # SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com> # # SPDX-License-Identifier: AGPL-3.0-or-later - type: shader id: CircleMask kind: source path: "/Textures/Shaders/circle_mask.swsl" params: CircleRadius: 15.0 CircleMinDist: 0.0 CirclePow: 0.5 CircleMax: 4.0 CircleMult: 0.5 - type: shader id: GradientCircleMask kind: source path: "/Textures/Shaders/gradient_circle_mask.swsl" - type: shader id: WorldGradientCircle kind: source path: "/Textures/Shaders/world_gradient_circle.swsl" - type: shader id: ColoredScreenBorder kind: source path: "/Textures/Shaders/colored_screen_border.swsl" - type: shader id: FlashedEffect kind: source path: "/Textures/Shaders/flashed_effect.swsl" - type: shader id: Singularity kind: source path: "/Textures/Shaders/singularity.swsl" - type: shader id: Radiation kind: source path: "/Textures/Shaders/radiation.swsl" params: positionInput: 0,0 life: 0 - type: shader id: Rainbow kind: source path: "/Textures/Shaders/rainbow.swsl" # sin city effect: everything is greyscale, except red - type: shader id: Noir kind: source path: "/Textures/Shaders/noir.swsl" - type: shader id: CameraStatic kind: source path: "/Textures/Shaders/camera_static.swsl" - type: shader id: Drunk kind: source path: "/Textures/Shaders/drunk.swsl" - type: shader id: Drowsiness kind: source path: "/Textures/Shaders/radial_blur.swsl" - type: shader id: Texture kind: source path: "/Textures/Shaders/texture.swsl" params: positionInput: 0, 0 pixelSize: 32, 32 alphaCutoff: 0 removeTransparency: false - type: shader id: BlurryVisionX kind: source path: "/Textures/Shaders/blurryx.swsl" - type: shader id: BlurryVisionY kind: source path: "/Textures/Shaders/blurryy.swsl" # cloaking distortion effect - type: shader id: Stealth kind: source path: "/Textures/Shaders/stealth.swsl" - type: shader id: PaperStamp kind: source path: "/Textures/Shaders/paperstamp.swsl" # Simple horizontal cut - type: shader id: HorizontalCut kind: source path: "/Textures/Shaders/hcut.swsl" # Stylized simulation of blindness - type: shader id: Cataracts kind: source path: "/Textures/Shaders/cataracts.swsl" - type: shader id: Hologram kind: source path: "/Textures/Shaders/hologram.swsl"