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Prototypes/weather.yml
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Prototypes/weather.yml
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# SPDX-FileCopyrightText: 2023 metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2023 metalgearsloth <metalgearsloth@gmail.com>
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# SPDX-FileCopyrightText: 2024 Rouge2t7 <81053047+Sarahon@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
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# SPDX-FileCopyrightText: 2025 Marcus F <199992874+thebiggestbruh@users.noreply.github.com>
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#
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# SPDX-License-Identifier: AGPL-3.0-or-later
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- type: weather
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id: Ashfall
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: ashfall
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sound:
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path: /Audio/Effects/Weather/snowstorm_weak.ogg
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params:
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loop: true
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volume: -6
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damage: # DeltaV
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types:
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Heat: 4
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damageBlacklist: # DeltaV
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components:
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- WeatherImmune
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- type: weather
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id: AshfallLight
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: ashfall_light
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sound:
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path: /Audio/Effects/Weather/snowstorm_weak.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: AshfallHeavy
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: ashfall_heavy
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sound:
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path: /Audio/Effects/Weather/snowstorm.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: Fallout
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: fallout
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sound:
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path: /Audio/Effects/Weather/snowstorm_weak.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: Hail
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: hail
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sound:
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path:
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/Audio/Effects/Weather/rain.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: Rain
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: rain
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sound:
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collection: Rain
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params:
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loop: true
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volume: -6
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- type: soundCollection
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id: Rain
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files:
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- /Audio/Effects/Weather/rain.ogg
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- /Audio/Effects/Weather/rain2.ogg
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- type: weather
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id: Sandstorm
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: sandstorm
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sound:
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path: /Audio/Effects/Weather/snowstorm_weak.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: SandstormHeavy
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: sandstorm_heavy
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sound:
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path: /Audio/Effects/Weather/snowstorm.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: SnowfallLight
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: snowfall_light
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sound:
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path: /Audio/Effects/Weather/snowstorm_weak.ogg
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params:
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loop: true
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volume: -6
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- type: weather
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id: SnowfallMedium
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: snowfall_med
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sound:
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path: /Audio/Effects/Weather/snowstorm_weak.ogg
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params:
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loop: true
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volume: -20
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- type: weather
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id: SnowfallHeavy
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: snowfall_heavy
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sound:
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path: /Audio/Effects/Weather/snowstorm.ogg
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params:
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loop: true
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volume: -20
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## goobstation
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- type: weather
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id: SnowfallMagic
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: snowfall_magic
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sound:
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path: /Audio/Effects/Weather/snowstorm.ogg
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params:
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loop: true
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volume: -20
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##
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- type: weather
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id: Storm
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sprite:
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sprite: /Textures/Effects/weather.rsi
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state: storm
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sound:
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path: /Audio/Effects/Weather/rain_heavy.ogg
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params:
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loop: true
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volume: -20
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