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Prototypes/RCD/rcd.yml
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284
Prototypes/RCD/rcd.yml
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# SPDX-FileCopyrightText: 2024 chromiumboy <50505512+chromiumboy@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2024 qwerltaz <69696513+qwerltaz@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
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#
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# SPDX-License-Identifier: AGPL-3.0-or-later
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# Operations
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- type: rcd
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id: Invalid # Hidden prototype - do not add to RCDs
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mode: Invalid
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- type: rcd
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id: Deconstruct
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name: rcd-component-deconstruct
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category: Main
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sprite: /Textures/Interface/Radial/RCD/deconstruct.png
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mode: Deconstruct
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prototype: EffectRCDDeconstructPreview
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rotation: Camera
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- type: rcd
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id: DeconstructLattice # Hidden prototype - do not add to RCDs
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name: rcd-component-deconstruct
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mode: Deconstruct
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cost: 2
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delay: 0
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rotation: Camera
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fx: EffectRCDConstruct0
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- type: rcd
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id: DeconstructTile # Hidden prototype - do not add to RCDs
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name: rcd-component-deconstruct
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mode: Deconstruct
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cost: 4
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delay: 4
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rotation: Camera
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fx: EffectRCDDeconstruct4
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# Flooring
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- type: rcd
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id: Plating
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name: rcd-component-plating
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category: WallsAndFlooring
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sprite: /Textures/Interface/Radial/RCD/plating.png
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mode: ConstructTile
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prototype: Plating
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cost: 1
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delay: 1
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collisionMask: InteractImpassable
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rules:
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- CanBuildOnEmptyTile
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fx: EffectRCDConstruct1
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- type: rcd
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id: FloorSteel
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name: rcd-component-floor-steel
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category: WallsAndFlooring
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sprite: /Textures/Interface/Radial/RCD/metal_tile.png
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mode: ConstructTile
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prototype: FloorSteel
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cost: 1
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delay: 1
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collisionMask: InteractImpassable
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rules:
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- CanBuildOnEmptyTile
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fx: EffectRCDConstruct1
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- type: rcd
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id: Catwalk
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category: WallsAndFlooring
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sprite: /Textures/Interface/Radial/RCD/catwalk.png
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mode: ConstructObject
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prototype: Catwalk
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cost: 1
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delay: 1
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collisionMask: InteractImpassable
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rules:
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- MustBuildOnSubfloor
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- IsCatwalk
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rotation: Fixed
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fx: EffectRCDConstruct1
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# Walls
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- type: rcd
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id: WallSolid
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category: WallsAndFlooring
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sprite: /Textures/Interface/Radial/RCD/solid_wall.png
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mode: ConstructObject
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prototype: WallSolid
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cost: 4
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delay: 2
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collisionMask: FullTileMask
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rotation: Fixed
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fx: EffectRCDConstruct2
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- type: rcd
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id: Grille
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category: WindowsAndGrilles
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sprite: /Textures/Interface/Radial/RCD/grille.png
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mode: ConstructObject
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prototype: Grille
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cost: 4
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delay: 2
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collisionMask: Impassable
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rotation: Fixed
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fx: EffectRCDConstruct2
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# Windows
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- type: rcd
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id: Window
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category: WindowsAndGrilles
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sprite: /Textures/Interface/Radial/RCD/window.png
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mode: ConstructObject
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prototype: Window
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cost: 3
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delay: 2
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collisionMask: Impassable
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rules:
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- IsWindow
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rotation: Fixed
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fx: EffectRCDConstruct2
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- type: rcd
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id: WindowDirectional
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category: WindowsAndGrilles
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sprite: /Textures/Interface/Radial/RCD/directional.png
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mode: ConstructObject
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prototype: WindowDirectional
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cost: 2
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delay: 1
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collisionMask: Impassable
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collisionBounds: "-0.23,-0.49,0.23,-0.36"
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rules:
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- IsWindow
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rotation: User
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fx: EffectRCDConstruct1
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- type: rcd
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id: ReinforcedWindow
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category: WindowsAndGrilles
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sprite: /Textures/Interface/Radial/RCD/window_reinforced.png
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mode: ConstructObject
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prototype: ReinforcedWindow
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cost: 4
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delay: 3
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collisionMask: Impassable
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rules:
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- IsWindow
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rotation: User
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fx: EffectRCDConstruct3
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- type: rcd
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id: WindowReinforcedDirectional
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category: WindowsAndGrilles
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sprite: /Textures/Interface/Radial/RCD/directional_reinforced.png
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mode: ConstructObject
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prototype: WindowReinforcedDirectional
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cost: 3
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delay: 2
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collisionMask: Impassable
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collisionBounds: "-0.23,-0.49,0.23,-0.36"
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rules:
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- IsWindow
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rotation: User
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fx: EffectRCDConstruct2
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# Airlocks
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- type: rcd
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id: Airlock
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category: Airlocks
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sprite: /Textures/Interface/Radial/RCD/airlock.png
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mode: ConstructObject
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prototype: Airlock
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cost: 4
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delay: 4
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collisionMask: FullTileMask
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rotation: Camera
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fx: EffectRCDConstruct4
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- type: rcd
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id: AirlockGlass
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category: Airlocks
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sprite: /Textures/Interface/Radial/RCD/glass_airlock.png
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mode: ConstructObject
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prototype: AirlockGlass
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cost: 4
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delay: 4
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collisionMask: FullTileMask
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rotation: Camera
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fx: EffectRCDConstruct4
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- type: rcd
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id: Firelock
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category: Airlocks
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sprite: /Textures/Interface/Radial/RCD/firelock.png
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mode: ConstructObject
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prototype: Firelock
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cost: 4
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delay: 3
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collisionMask: FullTileMask
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rotation: Camera
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fx: EffectRCDConstruct3
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# Lighting
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- type: rcd
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id: TubeLight
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category: Lighting
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sprite: /Textures/Interface/Radial/RCD/tube_light.png
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mode: ConstructObject
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prototype: Poweredlight
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cost: 2
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delay: 1
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collisionMask: TabletopMachineMask
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collisionBounds: "-0.23,-0.49,0.23,-0.36"
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rules:
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- IsWallLight # Goobstation - No light stacking
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rotation: User
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fx: EffectRCDConstruct1
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- type: rcd
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id: BulbLight
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category: Lighting
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sprite: /Textures/Interface/Radial/RCD/bulb_light.png
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mode: ConstructObject
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prototype: PoweredSmallLight
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cost: 2
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delay: 1
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collisionMask: TabletopMachineMask
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collisionBounds: "-0.23,-0.49,0.23,-0.36"
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rules:
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- IsWallLight # Goobstation - No light stacking
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rotation: User
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fx: EffectRCDConstruct1
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# Electrical
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- type: rcd
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id: LVCable
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category: Electrical
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sprite: /Textures/Interface/Radial/RCD/lv_coil.png
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mode: ConstructObject
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prototype: CableApcExtension
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cost: 1
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delay: 0
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rules:
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- MustBuildOnSubfloor
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rotation: Fixed
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fx: EffectRCDConstruct0
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- type: rcd
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id: MVCable
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category: Electrical
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sprite: /Textures/Interface/Radial/RCD/mv_coil.png
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mode: ConstructObject
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prototype: CableMV
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cost: 1
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delay: 0
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rules:
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- MustBuildOnSubfloor
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rotation: Fixed
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fx: EffectRCDConstruct0
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- type: rcd
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id: HVCable
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category: Electrical
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sprite: /Textures/Interface/Radial/RCD/hv_coil.png
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mode: ConstructObject
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prototype: CableHV
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cost: 1
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delay: 0
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rules:
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- MustBuildOnSubfloor
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rotation: Fixed
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fx: EffectRCDConstruct0
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- type: rcd
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id: CableTerminal
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category: Electrical
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sprite: /Textures/Interface/Radial/RCD/cable_terminal.png
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mode: ConstructObject
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prototype: CableTerminal
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cost: 1
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delay: 0
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collisionMask: Impassable
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rotation: User
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fx: EffectRCDConstruct0
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