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Prototypes/Parallaxes/test.yml
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Prototypes/Parallaxes/test.yml
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# SPDX-FileCopyrightText: 2022 20kdc <asdd2808@gmail.com>
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# SPDX-FileCopyrightText: 2024 lzk <124214523+lzk228@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
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#
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# SPDX-License-Identifier: MIT
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# looks like the AME became the universe again.
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# someone call that guy who went and became the universe last time.
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# using Content.Client.Parallax.Managers; IoCManager.Resolve<IParallaxManager>().ParallaxName = "test";
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- type: parallax
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id: test
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layers:
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- texture:
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!type:ImageParallaxTextureSource
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path: "/Textures/Decals/dirty.rsi/damaged.png"
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slowness: 0.5
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scale: "2, 2"
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- texture:
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!type:ImageParallaxTextureSource
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path: "/Textures/Decals/dirty.rsi/rust.png"
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slowness: 3.0
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scale: "3, 3"
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- texture:
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!type:ImageParallaxTextureSource
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path: "/Textures/Objects/Devices/flatpack.rsi/ame-part.png"
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slowness: 0.995
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tiled: false
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controlHomePosition: "-128, -128"
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worldHomePosition: "0, 0"
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worldAdjustPosition: "4, 4"
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scale: "8, 8"
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- texture:
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!type:ImageParallaxTextureSource
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path: "/Textures/Objects/Power/AME/ame_jar.rsi/jar.png"
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slowness: 0.0
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tiled: false
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scale: "2, 2"
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- texture:
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!type:ImageParallaxTextureSource
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path: "/Textures/Objects/Power/AME/ame_jar.rsi/jar.png"
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slowness: 0.125
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tiled: false
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scale: "1, 1"
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- texture:
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!type:ImageParallaxTextureSource
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path: "/Textures/Objects/Devices/flatpack.rsi/ame-part.png"
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slowness: 0.0
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tiled: false
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controlHomePosition: "0, 32"
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worldHomePosition: "0, 1"
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scale: "2, 2"
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layersLQ:
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- texture:
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!type:ImageParallaxTextureSource
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path: "/Textures/Decals/dirty.rsi/rust.png"
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slowness: 3.0
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scale: "3, 3"
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layersLQUseHQ: false
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