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Prototypes/NPCs/root.yml
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Prototypes/NPCs/root.yml
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# SPDX-FileCopyrightText: 2023 metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2025 Aviu00 <93730715+Aviu00@users.noreply.github.com>
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#
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# SPDX-License-Identifier: AGPL-3.0-or-later
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# Specific Root compound tasks being used for NPCs.
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# Tries to shoot a target in LOS in range.
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- type: htnCompound
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id: TurretCompound
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branches:
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- tasks:
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- !type:HTNPrimitiveTask
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operator: !type:UtilityOperator
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proto: NearbyGunTargets
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- !type:HTNPrimitiveTask
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preconditions:
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- !type:KeyExistsPrecondition
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key: Target
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- !type:TargetInRangePrecondition
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targetKey: Target
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# TODO: Non-scuffed
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rangeKey: RangedRange
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- !type:TargetInLOSPrecondition
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targetKey: Target
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rangeKey: RangedRange
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operator: !type:GunOperator
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targetKey: Target
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requireLOS: true
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services:
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- !type:UtilityService
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id: RangedService
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proto: NearbyGunTargets
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key: Target
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- tasks:
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- !type:HTNCompoundTask
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task: IdleSpinCompound
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- type: htnCompound
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id: EnergyTurretCompound
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branches:
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- tasks:
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- !type:HTNPrimitiveTask
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operator: !type:UtilityOperator
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proto: NearbyGunTargets
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- !type:HTNPrimitiveTask
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preconditions:
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- !type:KeyExistsPrecondition
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key: Target
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- !type:TargetInRangePrecondition
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targetKey: Target
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# TODO: Non-scuffed
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rangeKey: RangedRange
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- !type:TargetInLOSPrecondition
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targetKey: Target
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rangeKey: RangedRange
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opaqueKey: true
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operator: !type:GunOperator
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targetKey: Target
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opaqueKey: true
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services:
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- !type:UtilityService
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id: RangedService
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proto: NearbyGunTargets
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key: Target
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- tasks:
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- !type:HTNCompoundTask
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task: IdleSpinCompound
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- type: htnCompound
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id: SimpleRangedHostileCompound
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branches:
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- tasks:
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- !type:HTNCompoundTask
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task: InnateRangedCombatCompound
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- tasks:
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- !type:HTNCompoundTask
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task: MeleeCombatCompound
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- tasks:
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- !type:HTNCompoundTask
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task: IdleCompound
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- type: htnCompound
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id: SimpleHumanoidHostileCompound
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branches:
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- tasks:
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- !type:HTNCompoundTask
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task: RangedCombatCompound
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- tasks:
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- !type:HTNCompoundTask
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task: MeleeCombatCompound
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- tasks:
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- !type:HTNCompoundTask
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task: IdleCompound
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