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Prototypes/Damage/types.yml
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Prototypes/Damage/types.yml
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# SPDX-FileCopyrightText: 2021 Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2022 Alex Evgrashin <aevgrashin@yandex.ru>
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# SPDX-FileCopyrightText: 2022 CommieFlowers <rasmus.cedergren@hotmail.com>
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# SPDX-FileCopyrightText: 2022 rolfero <45628623+rolfero@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2023 Maxtone <124747282+MagnusCrowe@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2024 KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2024 SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2024 metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
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#
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# SPDX-License-Identifier: AGPL-3.0-or-later
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# Damage due to being unable to breathe.
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# Represents not enough oxygen (or equivalent) getting to the blood.
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# Usually healed automatically if entity can breathe
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- type: damageType
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id: Asphyxiation
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name: damage-type-asphyxiation
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armorCoefficientPrice: 5
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armorFlatPrice: 50
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# Damage representing not having enough blood.
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# Represents there not enough blood to supply oxygen (or equivalent).
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- type: damageType
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id: Bloodloss
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name: damage-type-bloodloss
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armorCoefficientPrice: 5
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armorFlatPrice: 50
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- type: damageType
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id: Blunt
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name: damage-type-blunt
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armorCoefficientPrice: 2
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armorFlatPrice: 10
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- type: damageType
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id: Cellular
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name: damage-type-cellular
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armorCoefficientPrice: 5
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armorFlatPrice: 30
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- type: damageType
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id: Caustic
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name: damage-type-caustic
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armorCoefficientPrice: 5
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armorFlatPrice: 30
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- type: damageType
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id: Cold
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name: damage-type-cold
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armorCoefficientPrice: 2.5
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armorFlatPrice: 20
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- type: damageType
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id: Heat
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name: damage-type-heat
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armorCoefficientPrice: 2.5
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armorFlatPrice: 20
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- type: damageType
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id: Piercing
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name: damage-type-piercing
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armorCoefficientPrice: 2
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armorFlatPrice: 10
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# Poison damage. Generally caused by various reagents being metabolised.
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- type: damageType
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id: Poison
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name: damage-type-poison
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armorCoefficientPrice: 10
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armorFlatPrice: 60
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- type: damageType
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id: Radiation
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name: damage-type-radiation
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armorCoefficientPrice: 2.5
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armorFlatPrice: 16
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- type: damageType
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id: Shock
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name: damage-type-shock
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armorCoefficientPrice: 2.5
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armorFlatPrice: 20
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- type: damageType
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id: Slash
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name: damage-type-slash
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armorCoefficientPrice: 2
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armorFlatPrice: 10
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# Damage represent structures internal integrity.
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# Exclusive for structures such as walls, airlocks and others.
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- type: damageType
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id: Structural
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name: damage-type-structural
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armorCoefficientPrice: 1
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armorFlatPrice: 1
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# Metaphysical damage. Damage represents supernatural injuries that emphasize the fantasy elements in the game
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- type: damageType
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id: Holy
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name: damage-type-holy
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armorCoefficientPrice: 1
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armorFlatPrice: 1
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