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# SPDX-FileCopyrightText: 2021 Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
# SPDX-FileCopyrightText: 2021 mirrorcult <lunarautomaton6@gmail.com>
# SPDX-FileCopyrightText: 2023 Maxtone <124747282+MagnusCrowe@users.noreply.github.com>
# SPDX-FileCopyrightText: 2024 KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com>
# SPDX-FileCopyrightText: 2024 SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
# SPDX-FileCopyrightText: 2024 metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
# SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
#
# SPDX-License-Identifier: AGPL-3.0-or-later
- type: damageGroup
id: Brute
name: damage-group-brute
damageTypes:
- Blunt
- Slash
- Piercing
- type: damageGroup
id: Burn
name: damage-group-burn
damageTypes:
- Heat
- Shock
- Cold
- Caustic
# Airloss (sometimes called oxyloss)
# Caused by asphyxiation or bloodloss.
# Note that most medicine and damaging effects should probably modify either asphyxiation or
# bloodloss, not this whole group, unless you have a wonder drug that affects both.
- type: damageGroup
id: Airloss
name: damage-group-airloss
damageTypes:
- Asphyxiation
- Bloodloss
# As with airloss, most medicine and damage effects should probably modify either poison or radiation.
# Though there are probably some radioactive poisons.
- type: damageGroup
id: Toxin
name: damage-group-toxin
damageTypes:
- Poison
- Radiation
- type: damageGroup
id: Genetic
name: damage-group-genetic
damageTypes:
- Cellular
# Metaphysical damage types should be used very sparingly, and likely not affect normal crew entities.
# Revenants and other ghost-like/demonic creatures are more fitting. Healing should never be available via medicine.
- type: damageGroup
id: Metaphysical
name: damage-group-metaphysical
damageTypes:
- Holy