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Prototypes/Damage/groups.yml
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Prototypes/Damage/groups.yml
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# SPDX-FileCopyrightText: 2021 Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2021 mirrorcult <lunarautomaton6@gmail.com>
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# SPDX-FileCopyrightText: 2023 Maxtone <124747282+MagnusCrowe@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2024 KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2024 SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2024 metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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# SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
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#
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# SPDX-License-Identifier: AGPL-3.0-or-later
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- type: damageGroup
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id: Brute
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name: damage-group-brute
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damageTypes:
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- Blunt
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- Slash
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- Piercing
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- type: damageGroup
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id: Burn
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name: damage-group-burn
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damageTypes:
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- Heat
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- Shock
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- Cold
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- Caustic
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# Airloss (sometimes called oxyloss)
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# Caused by asphyxiation or bloodloss.
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# Note that most medicine and damaging effects should probably modify either asphyxiation or
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# bloodloss, not this whole group, unless you have a wonder drug that affects both.
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- type: damageGroup
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id: Airloss
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name: damage-group-airloss
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damageTypes:
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- Asphyxiation
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- Bloodloss
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# As with airloss, most medicine and damage effects should probably modify either poison or radiation.
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# Though there are probably some radioactive poisons.
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- type: damageGroup
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id: Toxin
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name: damage-group-toxin
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damageTypes:
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- Poison
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- Radiation
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- type: damageGroup
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id: Genetic
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name: damage-group-genetic
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damageTypes:
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- Cellular
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# Metaphysical damage types should be used very sparingly, and likely not affect normal crew entities.
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# Revenants and other ghost-like/demonic creatures are more fitting. Healing should never be available via medicine.
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- type: damageGroup
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id: Metaphysical
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name: damage-group-metaphysical
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damageTypes:
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- Holy
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