- type: entity
  id: ShadowlingGlareEffect
  name: shadowling glare effect
  components:
  - type: TimedDespawn
    lifetime: 0.35
  - type: Transform
    noRot: true
  - type: Sprite
    noRot: false
    sprite: _EinsteinEngines/Shadowling/Effects/glare.rsi
    state: glare
    netsync: false
    drawdepth: Effects
  - type: PointLight
    color: "#e3432a"
    radius: 7
    energy: 2
  - type: LightFade
    duration: 0.34

- type: entity
  id: ShadowlingShadowWalkInEffect
  name: shadowling shadow walk in effect
  components:
  - type: TimedDespawn
    lifetime: 0.5
  - type: Transform
    noRot: true
  - type: Sprite
    noRot: true
    sprite: _EinsteinEngines/Shadowling/Effects/shadow_walk.rsi
    state: shadow_walk_in
    netsync: false
    drawdepth: Effects
  - type: PointLight
    color: "#8A9A5B"
    radius: 1.13
    energy: 2

- type: entity
  id: ShadowlingShadowWalkOutEffect
  name: shadowling shadow walk out effect
  components:
  - type: TimedDespawn
    lifetime: 0.5
  - type: Transform
    noRot: true
  - type: Sprite
    noRot: true
    sprite: _EinsteinEngines/Shadowling/Effects/shadow_walk.rsi
    state: shadow_walk_out
    netsync: false
    drawdepth: Effects
  - type: PointLight
    color: "#8A9A5B"
    radius: 1.13
    energy: 2

- type: entity
  id: ShadowlingCollectiveMindEffect
  name: shadowling collective mind effect
  components:
  - type: TimedDespawn
    lifetime: 0.35
  - type: Transform
    noRot: true
  - type: Sprite
    noRot: true
    sprite: _EinsteinEngines/Shadowling/Effects/collective_mind.rsi
    state: collective_mind
    netsync: false
    drawdepth: Effects
  - type: PointLight
    color: "#e3432a"
    radius: 1.13
    energy: 5
  - type: LightFade
    duration: 0.34

- type: entity
  id: ShadowlingRapidRehatchEffect
  name: shadowling rapid rehatch effect
  components:
  - type: TimedDespawn
    lifetime: 0.85
  - type: Transform
    noRot: true
  - type: Sprite
    noRot: true
    sprite: _EinsteinEngines/Shadowling/Effects/rapid_rehatch.rsi
    state: rapid_rehatch
    netsync: false
    drawdepth: Effects
  - type: PointLight
    color: "#FBCEB1"
    radius: 1.13
    energy: 70
  - type: LightFade
    duration: 0.7

- type: entity
  id: ShadowlingIcyVeinsEffect
  name: shadowling icy veins effect
  components:
  - type: TimedDespawn
    lifetime: 0.85
  - type: Transform
    noRot: true
  - type: Sprite
    noRot: true
    sprite: _EinsteinEngines/Shadowling/Effects/icy_veins.rsi
    state: icy_veins
    netsync: false
    drawdepth: Effects
  - type: PointLight
    color: "#00FFFF"
    radius: 8
    energy: 10
  - type: LightFade
    duration: 0.7

- type: entity
  id: ShadowlingNullChargeEffect
  name: shadowling null charge effect
  components:
  - type: TimedDespawn
    lifetime: 0.85
  - type: Transform
    noRot: true
  - type: Sprite
    noRot: true
    sprite: _EinsteinEngines/Shadowling/Effects/null_charge.rsi
    state: null_charge
    netsync: false
    drawdepth: Effects
  - type: PointLight
    color: "#FBCEB1"
    radius: 1.13
    energy: 70
  - type: LightFade
    duration: 0.7

- type: entity
  id: ShadowlingSonicScreechEffect
  name: shadowling sonic screech effect
  components:
  - type: TimedDespawn
    lifetime: 1.2
  - type: Transform
    noRot: true
  - type: Sprite
    noRot: true
    sprite: _EinsteinEngines/Shadowling/Effects/sonic_screech.rsi
    state: sonic_screech
    netsync: false
    drawdepth: Effects
  - type: PointLight
    color: "#C70039"
    radius: 10
    energy: 8
  - type: LightFade
    duration: 0.7


- type: entity
  id: ShadowlingBlackRecuperationEffect # plays on Thralls
  name: shadowling black recuperation effect
  components:
  - type: TimedDespawn
    lifetime: 0.85
  - type: Transform
    noRot: true
  - type: Sprite
    noRot: true
    sprite: _EinsteinEngines/Shadowling/Effects/black_recuperation.rsi
    state: black_recuperation
    netsync: false
    drawdepth: Effects
  - type: PointLight
    color: "#880808"
    radius: 1.13
    energy: 70
  - type: LightFade
    duration: 0.7

- type: entity
  id: ShadowlingAscendingEffect
  name: shadowling ascending effect
  components:
  - type: TimedDespawn
    lifetime: 8.02
  - type: Transform
    noRot: true
  - type: Sprite
    noRot: true
    sprite: _EinsteinEngines/Shadowling/Effects/ascension.rsi
    state: ascension
    netsync: false
    drawdepth: Effects
  - type: PointLight
    color: "#ffd22b"
    radius: 1.13
    energy: 10
  - type: LightFade
    duration: 8.0
