- type: entity
  id: PartShadow
  parent: PartHuman
  abstract: true
  components:
  - type: Sprite
    sprite: _EinsteinEngines/Mobs/Species/Shadow/parts.rsi
    state: "chest_m"
  - type: BodyPart
    species: Shadow
  - type: Extractable
    juiceSolution:
      reagents:
      - ReagentId: Nutriment
        Quantity: 5
      - ReagentId: FluorosulfuricAcid
        Quantity: 10

- type: entity
  id: ChestShadow
  name: "Shadow chest"
  parent: [BaseChest, PartShadow]
  components:
  - type: Extractable
    juiceSolution:
      reagents:
      - ReagentId: Nutriment
        Quantity: 10
      - ReagentId: FluorosulfuricAcid
        Quantity: 20

- type: entity
  id: GroinShadow
  name: "Shadow groin"
  parent: [BaseGroin, PartShadow]
  components:
  - type: Sprite
    state: "groin_m"
  - type: Extractable
    juiceSolution:
      reagents:
      - ReagentId: Nutriment
        Quantity: 10
      - ReagentId: FluorosulfuricAcid
        Quantity: 20

- type: entity
  id: HeadShadow
  name: "Shadow head"
  parent: [BaseHead, PartShadow]
  components:
  - type: Sprite
    state: "head_m"

- type: entity
  id: LeftArmShadow
  name: "left Shadow arm"
  parent: [BaseLeftArm, PartShadow]
  components:
  - type: Sprite
    state: "l_arm"

- type: entity
  id: RightArmShadow
  name: "right Shadow arm"
  parent: [BaseRightArm, PartShadow]
  components:
  - type: Sprite
    state: "r_arm"

- type: entity
  id: LeftHandShadow
  name: "left Shadow hand"
  parent: [BaseLeftHand, PartShadow]
  components:
  - type: Sprite
    state: "l_hand"

- type: entity
  id: RightHandShadow
  name: "right Shadow hand"
  parent: [BaseRightHand, PartShadow]
  components:
  - type: Sprite
    state: "r_hand"

- type: entity
  id: LeftLegShadow
  name: "left Shadow leg"
  parent: [BaseLeftLeg, PartShadow]
  components:
  - type: Sprite
    state: "l_leg"

- type: entity
  id: RightLegShadow
  name: "right Shadow leg"
  parent: [BaseRightLeg, PartShadow]
  components:
  - type: Sprite
    state: "r_leg"

- type: entity
  id: LeftFootShadow
  name: "left Shadow foot"
  parent: [BaseLeftFoot, PartShadow]
  components:
  - type: Sprite
    state: "l_foot"

- type: entity
  id: RightFootShadow
  name: "right Shadow foot"
  parent: [BaseRightFoot, PartShadow]
  components:
  - type: Sprite
    state: "r_foot"
