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# SPDX-License-Identifier: AGPL-3.0-or-later

- type: stack
  id: Biomass
  name: stack-biomass
  icon: { sprite: /Textures/Objects/Misc/monkeycube.rsi, state: cube }
  spawn: MaterialBiomass1
  maxCount: 100

- type: stack
  id: WoodPlank
  name: stack-wood-plank
  icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: wood }
  spawn: MaterialWoodPlank1
  maxCount: 30

- type: stack
  id: Cardboard
  name: stack-cardboard
  icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cardboard }
  spawn: MaterialCardboard1
  maxCount: 30

- type: stack
  id: Cloth
  name: stack-cloth
  icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cloth }
  spawn: MaterialCloth1
  maxCount: 30

- type: stack
  id: Durathread
  name: stack-durathread
  icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: durathread }
  spawn: MaterialDurathread1
  maxCount: 30

- type: stack
  id: Diamond
  name: stack-diamond
  icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: diamond }
  spawn: MaterialDiamond1
  maxCount: 30

- type: stack
  id: Cotton
  name: stack-cotton
  icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cotton }
  spawn: MaterialCotton1
  maxCount: 30

- type: stack
  id: Pyrotton
  name: stack-pyrotton
  icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: pyrotton }
  spawn: MaterialPyrotton1
  maxCount: 30

- type: stack
  id: Bananium
  name: stack-bananium
  icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: bananium }
  spawn: MaterialBananium1
  maxCount: 10

- type: stack
  id: MeatSheets
  name: stack-meat-sheet
  icon: { sprite: /Textures/Objects/Materials/Sheets/meaterial.rsi, state: meat }
  spawn: MaterialSheetMeat1
  maxCount: 30

- type: stack
  id: WebSilk
  name: stack-silk
  icon: { sprite: /Textures/Objects/Materials/silk.rsi, state: icon }
  spawn: MaterialWebSilk1
  maxCount: 50

- type: stack
  id: SpaceCarpTooth
  name: stack-space-carp-tooth
  icon: { sprite: /Textures/Objects/Materials/Mob/carptooth.rsi, state: tooth }
  spawn: MaterialToothSpaceCarp1
  maxCount: 30

- type: stack
  id: SharkMinnowTooth
  name: stack-sharkminnow-tooth
  icon: { sprite: /Textures/Objects/Materials/Mob/sharktooth.rsi, state: tooth }
  spawn: MaterialToothSharkminnow1
  maxCount: 30

- type: stack
  id: Bones
  name: stack-bones
  icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: bones }
  spawn: MaterialBones1
  maxCount: 30

- type: stack
  id: Gunpowder
  name: stack-gunpowder
  icon: { sprite: /Textures/Objects/Misc/reagent_fillings.rsi, state: powderpile }
  spawn: MaterialGunpowder
  maxCount: 60

- type: stack
  id: GoliathHide
  name: stack-goliath-hide
  icon: { sprite: /Textures/Objects/Materials/hide.rsi, state: goliath_hide }
  spawn: MaterialGoliathHide1
  maxCount: 30