#0 has 16 frames. 1 has 14 frames, 2 has 15 frames, 3 has 14 frames, 4 has 15 frames, 5 has 17 frames, 6 has 13 frames, 7 has 16 frames, 8 has 15 frames, 9 has 14 frames.A has 16 frames, & has 16 frames, all four arrow directions have 17 frames. B has 17 frames. Bee has 38 frames, C has 13 frames, circle has 15 frames, colon has 12 frames, comma has 10 frames, D has 17 frames, divided has 15 frames, dollar has 21 frames, E has 16 frames, Equals has 14 frames, Euro has 16 frames, exclamationpoint has 12 frames, F has 14 frames, frown has 18 frames, G has 17 frames, GreaterThan has 13 frames, H has 17 frames, heart has 16 frames, I has 17 frames, J has 15 frames, K has 17 frames, L has 14 frames, LeeftBracket has 13 frames, Left parenthesis has 12 frames, lessthan has 13 frames, M has 18 frames, Minus has 11 frames, N has 17 frames, NeutralFace has 15 frames, O has 13 frames, P has 14 frames, Pentagram has 26 frames, percent has 18 frames, period has 10 frames, plus has 14 frames, Q has 15 frames, QuestionMark has 15 frames, R has 16 frames, RightBracket has 13 frames, S has 13 frames, semicolon has 12 frames, skull has 19 frames, smile has 18 frames, square has 20 frames, star has 23 frames, T has 14 frames, Times has 14 frames, U has 13 frames, V has 14 frames, W has 18 frames, X has 15 frames, Y has 15 frames, Z has 17 frames
# THE END IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END  IS NEVER THE END
# Numbers
- type: entity
  id: BloodWriting0
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: 0
    #loop: false

- type: entity
  id: BloodWriting1
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: 1
    #loop: false

- type: entity
  id: BloodWriting2
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: 2
    #loop: false

- type: entity
  id: BloodWriting3
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: 3
    #loop: false

- type: entity
  id: BloodWriting4
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: 4
    #loop: false

- type: entity
  id: BloodWriting5
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: 5
    #loop: false

- type: entity
  id: BloodWriting6
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: 6
    #loop: false

- type: entity
  id: BloodWriting7
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: 7
    #loop: false

- type: entity
  id: BloodWriting8
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: 8
    #loop: false

- type: entity
  id: BloodWriting9
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: 9
    #loop: false

# Letters
- type: entity
  id: BloodWritingA
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: A
    #loop: false

- type: entity
  id: BloodWritingB
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: B
    #loop: false

- type: entity
  id: BloodWritingC
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: C
    #loop: false

- type: entity
  id: BloodWritingD
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: D
    #loop: false

- type: entity
  id: BloodWritingE
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: E
    #loop: false

- type: entity
  id: BloodWritingF
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: F
    #loop: false

- type: entity
  id: BloodWritingG
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: G
    #loop: false

- type: entity
  id: BloodWritingH
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: H
    #loop: false

- type: entity
  id: BloodWritingI
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: I
    #loop: false

- type: entity
  id: BloodWritingJ
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: J
    #loop: false

- type: entity
  id: BloodWritingK
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: K
    #loop: false

- type: entity
  id: BloodWritingL
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: L
    #loop: false

- type: entity
  id: BloodWritingM
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: M
    #loop: false

- type: entity
  id: BloodWritingN
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: N
    #loop: false

- type: entity
  id: BloodWritingO
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: O
    #loop: false

- type: entity
  id: BloodWritingP
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: P
    #loop: false

- type: entity
  id: BloodWritingQ
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Q
    #loop: false

- type: entity
  id: BloodWritingR
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: R
    #loop: false

- type: entity
  id: BloodWritingS
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: S
    #loop: false

- type: entity
  id: BloodWritingT
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: T
    #loop: false

- type: entity
  id: BloodWritingU
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: U
    #loop: false

- type: entity
  id: BloodWritingV
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: V
    #loop: false

- type: entity
  id: BloodWritingW
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: W
    #loop: false

- type: entity
  id: BloodWritingX
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: X
    #loop: false

- type: entity
  id: BloodWritingY
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Y
    #loop: false

- type: entity
  id: BloodWritingZ
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Z
    #loop: false

# Symbols & Drawings
- type: entity
  id: BloodWritingAmpersand
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Ampersand
    #loop: false

- type: entity
  id: BloodWritingArrowEast
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: ArrowEast
    #loop: false

- type: entity
  id: BloodWritingArrowNorth
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: ArrowNorth
    #loop: false

- type: entity
  id: BloodWritingArrowSouth
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: ArrowSouth
    #loop: false

- type: entity
  id: BloodWritingArrowWest
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: ArrowWest
    #loop: false

- type: entity
  id: BloodWritingBee
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Bee
    #loop: false

- type: entity
  id: BloodWritingCircle
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Circle
    #loop: false

- type: entity
  id: BloodWritingColon
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Colon
    #loop: false

- type: entity
  id: BloodWritingComma
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Comma
    #loop: false

- type: entity
  id: BloodWritingDivided
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Divided
    #loop: false

- type: entity
  id: BloodWritingDollar
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Dollar
    #loop: false

- type: entity
  id: BloodWritingEquals
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Equals
    #loop: false

- type: entity
  id: BloodWritingEuro
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Euro
    #loop: false

- type: entity
  id: BloodWritingExclamationPoint
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: ExclamationPoint
    #loop: false

- type: entity
  id: BloodWritingFrown
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Frown
    #loop: false

- type: entity
  id: BloodWritingGreaterThan
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: GreaterThan
    #loop: false

- type: entity
  id: BloodWritingHeart
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Heart
    #loop: false

- type: entity
  id: BloodWritingLeftBracket
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: LeftBracket
    #loop: false

- type: entity
  id: BloodWritingLeftParenthesis
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: LeftParenthesis
    #loop: false

- type: entity
  id: BloodWritingLessThan
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: LessThan
    #loop: false

- type: entity
  id: BloodWritingMinus
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Minus
    #loop: false

- type: entity
  id: BloodWritingNeutralFace
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: NeutralFace
    #loop: false

- type: entity
  id: BloodWritingPentagram
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Pentagram
    #loop: false

- type: entity
  id: BloodWritingPercent
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Percent
    #loop: false

- type: entity
  id: BloodWritingPeriod
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Period
    #loop: false

- type: entity
  id: BloodWritingPlus
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Plus
    #loop: false

- type: entity
  id: BloodWritingQuestionMark
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: QuestionMark
    #loop: false

- type: entity
  id: BloodWritingRightBracket
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: RightBracket
    #loop: false

- type: entity
  id: BloodWritingRightParenthesis
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: RightParenthesis
    #loop: false

- type: entity
  id: BloodWritingSemicolon
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Semicolon
    #loop: false

- type: entity
  id: BloodWritingSkull
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Skull
    #loop: false

- type: entity
  id: BloodWritingSmile
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Smile
    #loop: false

- type: entity
  id: BloodWritingSquare
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Square
    #loop: false

- type: entity
  id: BloodWritingStar
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Star
    #loop: false

- type: entity
  id: BloodWritingTimes
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Times
    #loop: false

- type: entity
  id: BloodWritingTriangle
  components:
  - type: Sprite
    sprite: _Goobstation/Wraith/bloodwriting.rsi
    state: Triangle
    #loop: false
