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#
# SPDX-License-Identifier: AGPL-3.0-or-later
#When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.)
#Almost every armor comp is added by goobstation due to woundmed

#CREW HARDSUITS
#Atmospherics Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitAtmos
  name: atmospherics hardsuit helmet # Goob edit
  description: A special hardsuit helmet designed for working in low-pressure and high-temperature environments. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/atmospherics.rsi
    layers:
    - state: icon
    - state: icon-unshaded
      shader: unshaded
    - state: light-overlay
      visible: false
      shader: unshaded
      map: [ "light" ]
  - type: HandheldLight
    addPrefix: false
  - type: ToggleableVisuals
    spriteLayer: light
    clothingVisuals:
      head:
      - state: equipped-head-light
        shader: unshaded
      head-vox:
      - state: equipped-head-light-vox
        shader: unshaded
      head-dog:
      - state: equipped-head-light-dog
        shader: unshaded
  - type: Clothing
    clothingVisuals:
      head:
      - state: equipped-head
      - state: equipped-head-unshaded
        shader: unshaded
      head-vox:
      - state: equipped-head-vox
      - state: equipped-head-unshaded-vox
        shader: unshaded
      head-dog:
      - state: equipped-head-dog
      - state: equipped-head-unshaded-dog
        shader: unshaded
  - type: PointLight
    color: "#adffe6"
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.005
    coolingCoefficient: 0.005
  - type: FireProtection
    reduction: 0.2
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.8
        Radiation: 0.15
  - type: EyeProtection # goob - do we even still use this suit
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

#Engineering Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitEngineering
  name: engineering hardsuit helmet # Goob edit
  description: An engineering hardsuit helmet designed for working in low-pressure, highly radioactive environments. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/engineering.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/engineering.rsi
  - type: PointLight
    color: "#ffdbad"
  - type: PressureProtection
    highPressureMultiplier: 0.1
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Shock: 0.5
        Caustic: 0.7
        Radiation: 0.05
  - type: EyeProtection # goob
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

#Spationaut Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitSpatio
  name: spationaut hardsuit helmet # Goob edit
  description: A sturdy helmet designed for complex industrial operations in space. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/spatiohelm.rsi
    layers:
    - state: icon
    - state: icon-unshaded
      shader: unshaded
    - state: light-overlay
      visible: false
      shader: unshaded
      map: [ "light" ]
  - type: HandheldLight
    addPrefix: false
  - type: ToggleableVisuals
    clothingVisuals:
      head:
      - state: equipped-head-light
        shader: unshaded
      head-vox:
      - state: equipped-head-light-vox
        shader: unshaded
      head-dog:
      - state: equipped-head-light-dog
        shader: unshaded
  - type: Clothing
    clothingVisuals:
      head:
      - state: equipped-head
      - state: equipped-head-unshaded
        shader: unshaded
      head-vox:
      - state: equipped-head-vox
      - state: equipped-head-unshaded-vox
        shader: unshaded
      head-dog:
      - state: equipped-head-dog
      - state: equipped-head-unshaded-dog
        shader: unshaded
  - type: PointLight
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.72
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Radiation: 0.1
        Caustic: 0.8
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

#Salvage Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitSalvage
  name: salvage hardsuit helmet # Goob edit
  description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/salvage.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/salvage.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.525
    lowPressureMultiplier: 1000
  - type: PointLight
    radius: 7
    energy: 3
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.75
        Slash: 0.65
        Piercing: 0.75
        Heat: 0.75
        Radiation: 0.1
        Caustic: 0.7
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitGoliath
  name: goliath hardsuit helmet # Goob edit
  description: A sturdy hardsuit helmet, infused with a goliath's hide and an eerie, unblinking eye cut from its mass. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/goliathhelm.rsi
    layers:
    - state: icon
    - state: icon-unshaded
      shader: unshaded
    - state: light-overlay
      visible: false
      shader: unshaded
      map: [ "light" ]
  - type: HandheldLight
    addPrefix: false
  - type: ToggleableVisuals
    clothingVisuals:
      head:
      - state: equipped-head-light
        shader: unshaded
      head-vox:
      - state: equipped-head-light-vox
        shader: unshaded
      head-dog:
      - state: equipped-head-light-dog
        shader: unshaded
  - type: Clothing
    clothingVisuals:
      head:
      - state: equipped-head
      - state: equipped-head-unshaded
        shader: unshaded
      head-vox:
      - state: equipped-head-vox
      - state: equipped-head-unshaded-vox
        shader: unshaded
      head-dog:
      - state: equipped-head-dog
      - state: equipped-head-unshaded-dog
        shader: unshaded
  - type: PointLight
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.72
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.75
        Slash: 0.75
        Piercing: 0.55
        Heat: 0.75 #Goliath hide gets grilled instead of you
        Radiation: 0.1
        Caustic: 0.8
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHeadHelmetHardsuitMaxim
  categories: [ HideSpawnMenu ]
  name: salvager maxim helmet
  description: A predication of decay washes over your mind.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/maxim.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/maxim.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.3
      OrganDamage: 0.3
      BoneDamage: 0.3
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.65
        Slash: 0.65
        Piercing: 0.55
        Heat: 0.35
        Radiation: 0.01

#Security Hardsuit - Goob deprecated
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitSecurity
  name: security hardsuit helmet
  description: Armored hardsuit helmet for security needs.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/security.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/security.rsi
  - type: PointLight
    color: "#ffeead"
  - type: PressureProtection
    highPressureMultiplier: 0.525
    lowPressureMultiplier: 1000
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.3
      OrganDamage: 0.3
      BoneDamage: 0.3
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.65
        Slash: 0.65
        Piercing: 0.65
        Heat: 0.8
        Caustic: 0.7
  - type: FlashImmunity # Goobstation
  - type: FlashSoundSuppression # Goobstation
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

#Brigmedic Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitBrigmedic
  name: brigmedic hardsuit helmet # Goob edit
  description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/brigmedic.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/brigmedic.rsi
  - type: PointLight
    color: "#00FFFF"
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.7
        Heat: 0.9
        Radiation: 0.4
        Caustic: 0.4
  - type: PressureProtection
    highPressureMultiplier: 0.6
    lowPressureMultiplier: 1000
  - type: FlashImmunity # Goobstation
  - type: FlashSoundSuppression # Goobstation

#Warden's Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitWarden
  name: warden's hardsuit helmet # Goob edit
  description: A modified riot helmet. Oddly comfortable.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/security-warden.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/security-warden.rsi
  - type: PointLight
    color: "#ffeead"
  - type: PressureProtection
    highPressureMultiplier: 0.525
    lowPressureMultiplier: 1000
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.3
      OrganDamage: 0.3
      BoneDamage: 0.3
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.45
        Slash: 0.55
        Piercing: 0.65
        Heat: 0.8
        Caustic: 0.7
  - type: FlashImmunity # Goobstation
  - type: FlashSoundSuppression # Goobstation

#Captain's Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitCap
  name: captain's spacesuit helmet # Goob edit
  description: Special spacesuit helmet, made for the captain of the station. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/capspace.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/capspace.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.3
    lowPressureMultiplier: 1000
  - type: FlashImmunity # Goobstation
  - type: FlashSoundSuppression # Goobstation
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.3
      OrganDamage: 0.3
      BoneDamage: 0.3
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.9 #Goob - Modsuit Rebalance start
        Slash: 0.9
        Piercing: 0.75
        Heat: 0.65
        Radiation: 0.15
        Caustic: 0.65 #Goob - Modsuit Rebalance end
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

#Chief Engineer's Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitEngineeringWhite
  name: chief engineer's hardsuit helmet # Goob edit
  description: Special hardsuit helmet, made for the chief engineer of the station. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/engineering-white.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/engineering-white.rsi
  - type: PointLight
    color: "#daffad"
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: FireProtection
    reduction: 0.2
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.8
        Slash: 0.8
        Piercing: 0.8
        Heat: 0.4
        Radiation: 0.0
        Caustic: 0.7
  - type: EyeProtection # goob
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

#Chief Medical Officer's Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitMedical
  name: chief medical officer's hardsuit helmet # Goob edit
  description: Lightweight medical hardsuit helmet that doesn't restrict your head movements. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/medical.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/medical.rsi
  - type: PointLight
    color: "#adf1ff"
  - type: PressureProtection
    highPressureMultiplier: 0.6
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Caustic: 0.1
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

#Research Director's Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitRd
  name: experimental research hardsuit helmet # Goob edit
  description: Lightweight hardsuit helmet that doesn't restrict your head movements. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/rd.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/rd.rsi
  - type: PointLight
    color: "#d6adff"
  - type: PressureProtection
    highPressureMultiplier: 0.60
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients: #Goob - Modsuit edited all but pierce/blunt
        Blunt: 0.7
        Slash: 0.9
        Piercing: 0.95
        Heat: 0.45
        Radiation: 0.05
        Caustic: 0.4
  - type: EyeProtection #Goob
  - type: FlashImmunity #Goob
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

#Head of Security's hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitSecurityRed
  name: head of security's hardsuit helmet # Goob edit
  description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/security-red.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/security-red.rsi
  - type: PointLight
    color: "#b7d4de"
  - type: PressureProtection
    highPressureMultiplier: 0.45
    lowPressureMultiplier: 1000
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.3
      OrganDamage: 0.3
      BoneDamage: 0.3
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.7
        Slash: 0.7
        Piercing: 0.7
        Heat: 0.8
        Radiation: 0.5
        Caustic: 0.5
  - type: FlashImmunity # Goobstation
  - type: FlashSoundSuppression # Goobstation

#Luxury Mining Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitLuxury #DO NOT MAP - https://github.com/space-wizards/space-station-14/pull/19738#issuecomment-1703486738
  name: luxury mining hardsuit helmet # Goob edit
  description: A refurbished mining hardsuit helmet, fitted with satin cushioning and an extra (non-functioning) antenna, because you're that extra. # Goob edit
  categories: [ DoNotMap ]
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/luxury.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/luxury.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.525
    lowPressureMultiplier: 1000
  - type: PointLight
    radius: 7
    energy: 3
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.8
        Piercing: 0.9
        Radiation: 0.15
        Caustic: 0.8

#ANTAG HARDSUITS
#Blood-red Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitSyndie
  name: blood-red hardsuit helmet # Goob edit
  description: A heavily armored helmet designed for work in special operations. Property of Gorlex Marauders.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/syndicate.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/syndicate.rsi
  - type: PointLight
    color: green
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.5
      OrganDamage: 0.5
      BoneDamage: 0.5
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.5
        Slash: 0.5
        Piercing: 0.5
        Heat: 0.5
        Radiation: 0.5
        Caustic: 0.5
  - type: FlashImmunity # Goobstation
  - type: FlashSoundSuppression # Goobstation
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

#Blood-red Medic Hardsuit
- type: entity
  parent: ClothingHeadHelmetHardsuitSyndie # Goob
  id: ClothingHeadHelmetHardsuitSyndieMedic
  name: blood-red medic hardsuit helmet # Goob edit
  description: An advanced red hardsuit helmet specifically designed for field medic operations. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/syndiemedic.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/syndiemedic.rsi

#Syndicate Elite Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitSyndieElite
  name: syndicate elite hardsuit helmet # Goob edit
  description: An elite version of the blood-red hardsuit's helmet, with improved armor and fireproofing. Property of Gorlex Marauders. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/syndieelite.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/syndieelite.rsi
  - type: PointLight
    color: red
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.005
    coolingCoefficient: 0.005
  - type: FireProtection
    reduction: 0.2
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.5
      OrganDamage: 0.5
      BoneDamage: 0.5
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.6
        Slash: 0.6
        Piercing: 0.6
        Heat: 0.25
        Radiation: 0.01
        Caustic: 0.4
  - type: FlashImmunity # Goobstation
  - type: FlashSoundSuppression # Goobstation
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

#Syndicate Commander Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitSyndieCommander
  name: syndicate hardsuit helmet # Goob edit
  description: A bulked up version of the blood-red hardsuit's helmet, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/syndiecommander.rsi
  - type: PointLight
    color: green
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.6
      OrganDamage: 0.6
      BoneDamage: 0.6
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.4
        Slash: 0.4
        Piercing: 0.35
        Heat: 0.5
        Radiation: 0.2
        Caustic: 0.4
  - type: FlashImmunity # Goobstation
  - type: FlashSoundSuppression # Goobstation
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

#Cybersun Juggernaut Hardsuit
- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHeadHelmetHardsuitCybersun
  name: cybersun juggernaut helmet
  description: Made of compressed red matter, this helmet was designed in the Tau chromosphere facility.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/cybersun.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/cybersun.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.3
    lowPressureMultiplier: 1000
  - type: Armor
    traumaDeductions: # prevents traumas at all (kinda)
      Dismemberment: 1
      OrganDamage: 1
      BoneDamage: 1
      VeinsDamage: 1
      NerveDamage: 1
    modifiers:
      coefficients:
        Blunt: 0.2
        Slash: 0.2
        Piercing: 0.2
        Heat: 0.2
        Radiation: 0.2
        Caustic: 0.2
  - type: FlashImmunity # Goobstation
  - type: FlashSoundSuppression # Goobstation
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

#Wizard Hardsuit
- type: entity
  parent: [ClothingHeadHardsuitWithLightBase, ClothingHeadHatWizardBaseArmor] # Goob edit
  id: ClothingHeadHelmetHardsuitWizard
  name: wizard hardsuit helmet # Goob edit
  description: A bizarre gem-encrusted helmet that radiates magical energies.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/wizard.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/wizard.rsi
  - type: PointLight # Goob edit
    color: "#4d7ae3"
    energy: 10
    radius: 5
  - type: PressureProtection
    highPressureMultiplier: 0.27
    lowPressureMultiplier: 1000
  - type: Armor # Goob edit
    traumaDeductions: # prevents traumas at all (kinda)
      Dismemberment: 1
      OrganDamage: 1
      BoneDamage: 1
      VeinsDamage: 1
      NerveDamage: 1
    modifiers:
      coefficients:
        Blunt: 0.4
        Slash: 0.4
        Piercing: 0.4
        Heat: 0.4
        Radiation: 0.05
        Caustic: 0.1
  - type: FlashImmunity # Goobstation
  - type: FlashSoundSuppression # Goobstation
  - type: WizardClothes # Goobstation
  - type: Tag
    tags:
    - CorgiWearable
    - WhitelistChameleon

#Organic Space Suit
- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHeadHelmetHardsuitLing
  name: organic space helmet
  description: A spaceworthy biomass of pressure and temperature resistant tissue.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.225
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Heat: 0.5

#Pirate EVA Suit (Deep Space EVA Suit)
- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHeadHelmetHardsuitPirateEVA
  name: deep space EVA helmet
  suffix: Pirate
  description: A deep space EVA helmet, very heavy but provides good protection.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/pirateeva.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/pirateeva.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.3
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.8
        Slash: 0.8
        Piercing: 0.9
        Heat: 0.4
        Caustic: 0.75

#Pirate Captain Hardsuit
- type: entity
  parent: [ ClothingHeadHardsuitBase, ClothingHeadHardsuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitPirateCap
  name: pirate captain's hardsuit helmet # Goob edit
  suffix: Pirate
  description: A special hardsuit helmet, made for the captain of a pirate ship. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi
  - type: ToggleableVisuals
    spriteLayer: light
    clothingVisuals:
      head:
      - state: equipped-HELMET-light
        shader: unshaded
      head-vox:
      - state: equipped-HELMET-light-vox
        shader: unshaded
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi
    clothingVisuals:
      head:
      - state: equipped-HELMET
      - state: equipped-HELMET-unshaded
        shader: unshaded
      head-vox:
      - state: equipped-HELMET-vox
      - state: equipped-HELMET-unshaded-vox
        shader: unshaded
  - type: PointLight # Color matches visor colors, radius/energy same as mining hardsuit for the big captain.
    color: "#f3ea9c"
    radius: 7
    energy: 3
  - type: PressureProtection
    highPressureMultiplier: 0.3
    lowPressureMultiplier: 1000
  - type: FlashImmunity # Goobstation
  - type: FlashSoundSuppression # Goobstation
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.75
        Slash: 0.8
        Piercing: 0.85
        Heat: 0.4
        Caustic: 0.75

#CENTCOMM / ERT HARDSUITS
#ERT Leader Hardsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndieCommander ]
  id: ClothingHeadHelmetHardsuitERTLeader
  name: ERT leader hardsuit helmet # Goob edit
  description: A special hardsuit helmet worn by members of an emergency response team. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
  - type: PointLight
    color: "#addbff"

#ERT Chaplain Hardsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndie ]
  id: ClothingHeadHelmetHardsuitERTChaplain
  name: ERT chaplain hardsuit helmet # Goob edit
  description: A special hardsuit helmet worn by members of an emergency response team. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/ERThelmets/ertchaplain.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/ERThelmets/ertchaplain.rsi
  - type: PointLight
    color: "#ffffff"

#ERT Engineer Hardsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndie ]
  id: ClothingHeadHelmetHardsuitERTEngineer
  name: ERT engineer hardsuit helmet # Goob edit
  description: A special hardsuit helmet worn by members of an emergency response team. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
  - type: PointLight
    color: "#f4ffad"
  - type: EyeProtection # goob

#ERT Medical Hardsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndieElite ]
  id: ClothingHeadHelmetHardsuitERTMedical
  name: ERT medic hardsuit helmet # Goob edit
  description: A special hardsuit helmet worn by members of an emergency response team. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi
  - type: PointLight
    color: "#adffec"

#ERT Security Hardsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndie ]
  id: ClothingHeadHelmetHardsuitERTSecurity
  name: ERT security hardsuit helmet # Goob edit
  description: A special hardsuit helmet worn by members of an emergency response team. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
  - type: PointLight
    color: "#ffadc6"

#ERT Janitor Hardsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingHeadHelmetHardsuitSyndie ]
  id: ClothingHeadHelmetHardsuitERTJanitor
  name: ERT janitor hardsuit helmet # Goob edit
  description: A special hardsuit helmet worn by members of an emergency response team. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi
  - type: PointLight
    color: "#cbadff"

#CBURN Hardsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingHeadHardsuitWithLightBase ]
  id: ClothingHeadHelmetCBURN
  name: CBURN exosuit helmet
  description: A pressure resistant and fireproof hood worn by special cleanup units.
  components:
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/cburn.rsi
    layers:
    - state: icon
    - state: icon-unshaded
      shader: unshaded
    - state: light-overlay
      visible: false
      shader: unshaded
      map: [ "light" ]
  - type: Clothing
    clothingVisuals:
      head:
      - state: equipped-head
      - state: equipped-head-unshaded
        shader: unshaded
  - type: PointLight
    color: orange
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.005
    coolingCoefficient: 0.005
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.75
        Slash: 0.4 # Goobstation - CBURN should protect against zombie attacks
        Piercing: 0.65
        Heat: 0.15
        Cold: 0.10
        Shock: 0.15
        Radiation: 0.1
        Caustic: 0.1
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.75
  - type: FlashImmunity # Goobstation
  - type: FlashSoundSuppression # Goobstation

#Deathsquad Hardsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingHeadHardsuitWithLightBase ]
  id: ClothingHeadHelmetHardsuitDeathsquad
  name: deathsquad hardsuit helmet # Goob edit
  description: A robust helmet for special operations.
  components:
  - type: BreathMask
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/deathsquad.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/deathsquad.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: FireProtection
    reduction: 0.2
  - type: Armor
    traumaDeductions: # prevents traumas at all (kinda)
      Dismemberment: 1
      OrganDamage: 1
      BoneDamage: 1
      VeinsDamage: 1
      NerveDamage: 1
    modifiers:
      coefficients:
        Blunt: 0.15 # Best armor in the game - Yeah no shit.
        Slash: 0.15
        Piercing: 0.15
        Heat: 0.15
        Cold: 0.1
        Cellular: 0.1
        Radiation: 0.1
        Caustic: 0.1
  - type: FlashImmunity # Goobstation
  - type: FlashSoundSuppression # Goobstation
    protectionRange: 0
  - type: PointLight # Goobstation - Light to deathsquad hardsuit
    color: "#567fc4"
    rotation: 30
    energy: 10
    radius: 5
  # WD EDIT START
  - type: ThermalVision
    isEquipment: true
    color: "#98EEFB"
    lightRadius: 15
  # WD EDIT END
  - type: Tag
    tags: [] # ignore "WhitelistChameleon" tag


#MISC. HARDSUITS
#Clown Hardsuit
- type: entity
  parent: ClothingHeadHelmetHardsuitSecurity
  id: ClothingHeadHelmetHardsuitClown
  name: clown hardsuit helmet # Goob edit
  description: A clown hardsuit helmet. # Goob edit
  components:
  - type: BreathMask
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/clown.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/clown.rsi
    equipSound: /Audio/Mecha/mechmove03.ogg
    unequipSound: /Audio/Effects/Emotes/parp1.ogg
  - type: Armor
    traumaDeductions: # why the fuck is it parented from sec helmet
      Dismemberment: 0.2
      OrganDamage: 0.2
      BoneDamage: 0.2
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Caustic: 0.8

#Mime Hardsuit
- type: entity
  parent: ClothingHeadHelmetHardsuitSecurity
  id: ClothingHeadHelmetHardsuitMime
  name: mime hardsuit helmet # Goob edit
  description: A mime hardsuit helmet. # Goob edit
  components:
  - type: BreathMask
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/mime.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/mime.rsi
  - type: Armor
    traumaDeductions: # why the fuck is it parented from sec helmet
      Dismemberment: 0.2
      OrganDamage: 0.2
      BoneDamage: 0.2
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Caustic: 0.8

#Santas Hardsuit
- type: entity
  parent: ClothingHeadHardsuitBase
  id: ClothingHeadHelmetHardsuitSanta
  name: Santa's hardsuit helmet # Goob edit
  description: A festive-looking hardsuit helmet that provides the jolly gift-giver protection from low-pressure environments. # Goob edit
  components:
  - type: BreathMask
  - type: Sprite
    sprite: Clothing/Head/Hardsuits/santahelm.rsi
  - type: Clothing
    sprite: Clothing/Head/Hardsuits/santahelm.rsi
  - type: PointLight
    color: "#f4ffad"
    radius: 5
    energy: 2
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.85
        Slash: 0.9
        Piercing: 0.85
        Caustic: 0.8

