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#When adding new hardsuits, please try to keep the organization consistent with hardsuit-helmets.yml (if possible.)

#CREW HARDSUITS
#Atmospherics Hardsuit
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseEngineeringContraband]
  id: ClothingOuterHardsuitAtmos
  name: atmospherics hardsuit # Goob edit
  description: A special suit that protects against hazardous, low pressure environments. Has thermal shielding.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/atmospherics.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/atmospherics.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001
  - type: FireProtection
    reduction: 0.8
  - type: ExplosionResistance
    damageCoefficient: 0.5
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.8
        Radiation: 0.15
  - type: ClothingSpeedModifier
    walkModifier: 0.7
    sprintModifier: 0.7
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitAtmos
  - type: Tag
    tags:
    - CorgiWearable
    - Hardsuit
    - WhitelistChameleon

# Engineering hardsuit, heavily edited by goobstation
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseEngineeringContraband]
  id: ClothingOuterHardsuitEngineering
  name: engineering hardsuit
  description: A special hardsuit that protects against hazardous, low pressure environments. Has radiation shielding.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/engineering.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/engineering.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.04
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.5
  - type: Armor
    modifiers:
      coefficients:
        Shock: 0.5
        Caustic: 0.7
        Radiation: 0.05
  - type: ClothingSpeedModifier
    walkModifier: 0.85
    sprintModifier: 0.85
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitEngineering
  - type: Tag
    tags:
    - CorgiWearable
    - Hardsuit
    - WhitelistChameleon

#Spationaut Hardsuit
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseCargoContraband]
  id: ClothingOuterHardsuitSpatio
  name: spationaut hardsuit # Goob edit
  description: A lightweight hardsuit designed for industrial EVA in zero gravity. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.7
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Radiation: 0.1
        Caustic: 0.8
  - type: ClothingSpeedModifier
    walkModifier: 0.8
    sprintModifier: 0.8
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitSpatio
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.7
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 2
    knockdownTimeDelta: -2
  - type: Tag
    tags:
    - Hardsuit
    - WhitelistChameleon
    - HardsuitSpatio
    - CorgiWearable

#Salvage Hardsuit
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseCargoContraband]
  id: ClothingOuterHardsuitSalvage
  name: mining hardsuit # Goob edit
  description: A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.5
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.3 # Goob
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.7
        Slash: 0.6
        Piercing: 0.7
        Heat: 0.7
        Radiation: 0.1
        Caustic: 0.7
  - type: ClothingSpeedModifier
    walkModifier: 0.75
    sprintModifier: 0.75
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitSalvage
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.6
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 2.5
    knockdownTimeDelta: -2.5
  - type: Tag
    tags:
    - CorgiWearable
    - Hardsuit
    - WhitelistChameleon

#Goliath Hardsuit
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseCargoContraband]
  id: ClothingOuterHardsuitGoliath
  name: goliath hardsuit # Goob edit
  description: A lightweight hardsuit, adorned with a patchwork of thick, chitinous goliath hide. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/goliath.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/goliath.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.5
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.3
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.7
        Slash: 0.7
        Piercing: 0.5
        Heat: 0.7 #Goliath hide gets grilled instead of you
        Radiation: 0.1
        Caustic: 0.8
  - type: ClothingSpeedModifier
    walkModifier: 0.8
    sprintModifier: 0.8
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitGoliath
  - type: Construction
    graph: HardsuitGoliath
    node: hardsuitGoliath
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.6
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 2.5
    knockdownTimeDelta: -2.5
  - type: Tag
    tags:
    - CorgiWearable
    - Hardsuit
    - WhitelistChameleon

#Maxim Hardsuit
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseCargoContraband]
  id: ClothingOuterHardsuitMaxim
  name: salvager maxim hardsuit # Goob edit
  description: Fire. Heat. These things forge great weapons, they also forge great salvagers.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/maxim.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/maxim.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: ClothingSpeedModifier
    walkModifier: 1.00
    sprintModifier: 1.00
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.3
      OrganDamage: 0.3
      BoneDamage: 0.3
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.6
        Slash: 0.6
        Piercing: 0.5
        Heat: 0.3
        Radiation: 0.01
  - type: ExplosionResistance
    damageCoefficient: 0.2
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitMaxim
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.5
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 3
    knockdownTimeDelta: -3

#Security Hardsuit (goob - not used)
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseSecurityContraband]
  id: ClothingOuterHardsuitSecurity
  name: security hardsuit
  description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/security.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/security.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.5
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.4
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.3
      OrganDamage: 0.3
      BoneDamage: 0.3
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.6
        Slash: 0.6
        Piercing: 0.6
        Heat: 0.8
        Caustic: 0.7
  - type: ClothingSpeedModifier
    walkModifier: 0.75
    sprintModifier: 0.75
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitSecurity
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.6
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 3
    knockdownTimeDelta: -3
  - type: Tag
    tags:
    - CorgiWearable
    - Hardsuit
    - WhitelistChameleon

- type: entity
  parent: [ClothingOuterHardsuitBase, BaseSecurityContraband]
  id: ClothingOuterHardsuitBrigmedic
  name: brigmedic hardsuit # Goob edit
  description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.3
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.7
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.85
        Slash: 0.85
        Piercing: 0.7
        Heat: 0.85
        Radiation: 0.4
        Caustic: 0.4
  - type: ClothingSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitBrigmedic
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.7
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 1.5
    knockdownTimeDelta: -1.5

#Warden's Hardsuit
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseWardenContraband]
  id: ClothingOuterHardsuitWarden
  name: warden's hardsuit # Goob edit
  description: A specialized riot suit geared to combat low pressure environments.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.5
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.4
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.3
      OrganDamage: 0.3
      BoneDamage: 0.3
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.4
        Slash: 0.5
        Piercing: 0.6
        Heat: 0.8
        Caustic: 0.7
  - type: ClothingSpeedModifier
    walkModifier: 0.8
    sprintModifier: 0.8
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitWarden
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.5
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 3
    knockdownTimeDelta: -3

#Captain's Hardsuit
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseCommandContraband]
  id: ClothingOuterHardsuitCap
  name: captain's parade hardsuit # Goob edit
  description: A formal and slightly armored hardsuit, made for the station's captain. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.65 #Goob - Modsuit Rebalance
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.3
      OrganDamage: 0.3
      BoneDamage: 0.3
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.85 #Goob - Modsuit Rebalance start
        Slash: 0.85
        Piercing: 0.7
        Heat: 0.6 #Goob - Modsuit Rebalance end
        Radiation: 0.15
        Caustic: 0.6
  - type: ClothingSpeedModifier
    walkModifier: 0.9 #Goob - Modsuit Rebalance
    sprintModifier: 0.9 #Goob - Modsuit Rebalance
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitCap
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.8
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 2
    knockdownTimeDelta: -2
  - type: Tag
    tags:
    - CorgiWearable
    - Hardsuit
    - WhitelistChameleon

- type: entity
  parent: [ClothingOuterHardsuitBase, BaseCommandContraband]
  id: ClothingOuterHardsuitEngineeringWhite
  name: chief engineer's hardsuit # Goob edit
  description: A special hardsuit that protects against hazardous, low pressure environments, made for the chief engineer of the station. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/engineering-white.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/engineering-white.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: FireProtection
    reduction: 0.8
  - type: ExplosionResistance
    damageCoefficient: 0.2
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.8
        Slash: 0.8
        Piercing: 0.8
        Heat: 0.4
        Radiation: 0.0
        Caustic: 0.7
  - type: ClothingSpeedModifier
    walkModifier: 0.8
    sprintModifier: 0.8
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitEngineeringWhite
  - type: ClothingGrantComponent # Goobstation - Make sure the CE doesn't get cooked by supermatter
    component:
    - type: SupermatterImmune
    # tesla immunity too
    - type: EventHorizonIgnore
      horizonWhitelist:
        tags:
        - Tesla
    # can touch containment fields safely
    - type: ContainmentFieldIgnore
  - type: Tag
    tags:
    - CorgiWearable
    - Hardsuit
    - WhitelistChameleon

#Chief Medical Officer's Hardsuit
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseCommandContraband]
  id: ClothingOuterHardsuitMedical
  name: chief medical officer's hardsuit # Goob edit
  description: A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/medical.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/medical.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.3
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.8
        Slash: 0.8
        Piercing: 0.8
        Heat: 0.4
        Caustic: 0.1
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.4
  - type: ClothingSpeedModifier
    walkModifier: 0.95
    sprintModifier: 0.95
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitMedical
  - type: Tag
    tags:
    - CorgiWearable
    - Hardsuit
    - WhitelistChameleon

#Research Director's Hardsuit
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseGrandTheftContraband]
  id: ClothingOuterHardsuitRd
  name: experimental research hardsuit # Goob edit
  description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/rd.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/rd.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients: #Goob - Modsuits all but pierce
        Blunt: 0.65
        Slash: 0.85
        Piercing: 0.95
        Heat: 0.4
        Shock: 0.85
        Radiation: 0.05
        Caustic: 0.4
  - type: ExplosionResistance
    damageCoefficient: 0.15 #Goob - Modsuits
  - type: ClothingSpeedModifier
    walkModifier: 0.85 #Goob - Modsuits
    sprintModifier: 0.85 #Goob - Modsuits
  - type: HeldSpeedModifier
  - type: Item
    size: Huge
    shape:
    - 0,0,4,4 #5X5, can fit in a duffel bag but nothing smaller.
  - type: Tag
    tags:
    - WhitelistChameleon
    - HighRiskItem
    - CorgiWearable
    - Hardsuit
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitRd
  - type: StaticPrice
    price: 750
  - type: StealTarget
    stealGroup: ClothingOuterHardsuitRd
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 2
    knockdownTimeDelta: -2
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.65

#Head of Security's Hardsuit, heavily edited by goob
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseCommandContraband]
  id: ClothingOuterHardsuitSecurityRed
  name: head of security's hardsuit
  description: Lighter and more protective than the standard security hardsuit, but not by much.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.45
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.5
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.3
      OrganDamage: 0.3
      BoneDamage: 0.3
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.65
        Slash: 0.65
        Piercing: 0.65
        Heat: 0.8
        Radiation: 0.5
        Caustic: 0.5
  - type: ClothingSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: HeldSpeedModifier
  - type: ToggleableClothing
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitSecurityRed
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 2.5
    knockdownTimeDelta: -2.5
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.5

#Luxury Mining Hardsuit
- type: entity
  parent: ClothingOuterHardsuitBase
  id: ClothingOuterHardsuitLuxury #DO NOT MAP - https://github.com/space-wizards/space-station-14/pull/19738#issuecomment-1703486738
  name: luxury mining hardsuit # Goob edit
  description: A refurbished mining hardsuit, fashioned after the Quartermaster's colors. Graphene lining provides less protection, but is much easier to move. # Goob edit
  categories: [ DoNotMap ]
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/luxury.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/luxury.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.5
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.5 # Goob
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.8
        Piercing: 0.9
        Radiation: 0.15
        Caustic: 0.8
  - type: ClothingSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitLuxury
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 2
    knockdownTimeDelta: -2
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.7

#ANTAG HARDSUITS
#Blood-red Hardsuit
- type: entity
  parent: [ ClothingOuterHardsuitBase, BaseSyndicateContraband ]
  id: ClothingOuterHardsuitSyndie
  name: blood-red hardsuit # Goob edit
  description: A heavily armored hardsuit designed for work in special operations. Property of Gorlex Marauders.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
  - type: Item
    size: Huge
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.05
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.5
  - type: StaminaResistance # do not add these to other equipment or mobs, we don't want to microbalance these everywhere
    damageCoefficient: 0.45 # Goob edit
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.5
      OrganDamage: 0.5
      BoneDamage: 0.5
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.45
        Slash: 0.45
        Piercing: 0.45
        Heat: 0.45
        Radiation: 0.45
        Caustic: 0.45
  - type: ClothingSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitSyndie
  - type: Tag
    tags:
    - MonkeyWearable
    - Hardsuit
    - WhitelistChameleon
    - CorgiWearable
    - ScurretWearable
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 3
    knockdownTimeDelta: -3
  - type: StaticPrice
    price: 5000

# Syndicate Medic Hardsuit
- type: entity
  parent: [ClothingOuterHardsuitSyndie, BaseSyndicateContraband]
  id: ClothingOuterHardsuitSyndieMedic
  name: blood-red medic hardsuit # Goob edit
  description: A heavily armored and agile advanced hardsuit specifically designed for field medic operations.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/syndiemedic.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/syndiemedic.rsi
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitSyndieMedic
  - type: Tag
    tags:
    - Hardsuit
    - WhitelistChameleon
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 3
    knockdownTimeDelta: -3
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.5

#Syndicate Elite Hardsuit
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseSyndicateContraband]
  id: ClothingOuterHardsuitSyndieElite
  name: syndicate elite hardsuit # Goob edit
  description: An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/syndieelite.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/syndieelite.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001
  - type: ExplosionResistance
    damageCoefficient: 0.2
  - type: FireProtection
    reduction: 0.8
  - type: StaminaResistance # do not add these to other equipment or mobs, we don't want to microbalance these everywhere
    damageCoefficient: 0.55 # Goob edit
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.5
      OrganDamage: 0.5
      BoneDamage: 0.5
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.55
        Slash: 0.55
        Piercing: 0.55
        Heat: 0.2
        Radiation: 0.01
        Caustic: 0.4
  - type: Item
    size: Huge
  - type: ClothingSpeedModifier
    walkModifier: 1 # goob edit
    sprintModifier: 1 # goob edit
  - type: HeldSpeedModifier
  - type: Tag
    tags:
    - CorgiWearable
    - Hardsuit
    - WhitelistChameleon
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitSyndieElite

- type: entity
  parent: [ClothingOuterHardsuitBase, BaseSyndicateContraband]
  id: ClothingOuterHardsuitSyndieCommander
  name: syndicate commander hardsuit # Goob edit
  description: A bulked up version of the blood-red hardsuit, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.05
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.5
  - type: StaminaResistance # do not add these to other equipment or mobs, we don't want to microbalance these everywhere
    damageCoefficient: 0.35 # Goob edit
  - type: Armor
    traumaDeductions:
      Dismemberment: 0.6
      OrganDamage: 0.6
      BoneDamage: 0.6
      VeinsDamage: 0
      NerveDamage: 0
    modifiers:
      coefficients:
        Blunt: 0.35
        Slash: 0.35
        Piercing: 0.3
        Heat: 0.45
        Radiation: 0.2
        Caustic: 0.4
  - type: ClothingSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitSyndieCommander
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 3
    knockdownTimeDelta: -3
  - type: Tag
    tags:
    - CorgiWearable
    - Hardsuit
    - WhitelistChameleon

#Cybersun Juggernaut Hardsuit
- type: entity
  parent: [ClothingOuterHardsuitBase, BaseSyndicateContraband]
  id: ClothingOuterHardsuitJuggernaut
  name: cybersun juggernaut suit
  description: A suit made by the cutting edge R&D department at Cybersun to be hyper resilient.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.2
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.3
  - type: StaminaResistance # Goobstation uncommented
    damageCoefficient: 0.8
  - type: Armor
    traumaDeductions: # prevents traumas at all (kinda)
      Dismemberment: 1
      OrganDamage: 1
      BoneDamage: 1
      VeinsDamage: 1
      NerveDamage: 1
    modifiers:
      coefficients:
        Blunt: 0.2
        Slash: 0.2
        Piercing: 0.2
        Heat: 0.2
        Radiation: 0.2
        Caustic: 0.2
  - type: ClothingSpeedModifier
    walkModifier: 0.65
    sprintModifier: 0.65
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitCybersun
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 1
    knockdownTimeDelta: -1
  - type: Tag
    tags:
    - MonkeyWearable
    - CorgiWearable
    - Hardsuit
    - WhitelistChameleon

#Wizard Hardsuit
- type: entity
  parent: [ClothingOuterHardsuitBase, ClothingOuterWizardBaseArmor, BaseMagicalContraband] # Goob edit
  id: ClothingOuterHardsuitWizard
  name: wizard hardsuit # Goob edit
  description: A bizarre gem-encrusted suit that radiates magical energies.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.05
    lowPressureMultiplier: 1000
  - type: Armor # Goob edit
    traumaDeductions: # prevents traumas at all (kinda)
      Dismemberment: 1
      OrganDamage: 1
      BoneDamage: 1
      VeinsDamage: 1
      NerveDamage: 1
    modifiers:
      coefficients:
        Blunt: 0.35
        Slash: 0.35
        Piercing: 0.35
        Heat: 0.35
        Radiation: 0.05
        Caustic: 0.1
  - type: ClothingSpeedModifier
    walkModifier: 0.9 # Goob edit
    sprintModifier: 0.9 # Goob edit
  - type: HeldSpeedModifier
  - type: WizardClothes # Goobstation
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitWizard
  - type: ModifyDelayedKnockdown # Goobstation
    cancel: true
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.2
  - type: Tag # Goobstation
    tags:
    - Hardsuit
    - WhitelistChameleon
    - SyringeArmor
    - CorgiWearable

#Ling Space Suit (goob - not used)
- type: entity
  parent: ClothingOuterHardsuitBase
  id: ClothingOuterHardsuitLing
  name: organic space suit
  description: A spaceworthy biomass of pressure and temperature resistant tissue.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.225
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.2
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.95
        Slash: 0.95
        Piercing: 1
        Heat: 0.5
  - type: ClothingSpeedModifier
    walkModifier: 0.8
    sprintModifier: 0.8
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitLing
  - type: ModifyDelayedKnockdown
    cancel: true
  - type: StaminaResistance
    damageCoefficient: 0.4

#Pirate EVA Suit (Deep Space EVA Suit)
#Despite visually appearing like a softsuit, it functions exactly like a hardsuit would (parents off of base hardsuit, has resistances and toggleable clothing, etc.) so it goes here.
- type: entity
  parent: [ ClothingOuterHardsuitBase, BaseMajorContraband ]
  id:  ClothingOuterHardsuitPirateEVA
  name: deep space EVA suit
  suffix: Pirate
  description: A heavy space suit that provides some basic protection from the cold harsh realities of deep space.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi
  - type: Item
    size: Huge
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi
  - type: ExplosionResistance
    damageCoefficient: 0.7
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.8
        Slash: 0.8
        Piercing: 0.9
        Heat: 0.4
        Caustic: 0.75
  - type: ClothingSpeedModifier
    walkModifier: 0.6
    sprintModifier: 0.6
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitPirateEVA
  - type: StaticPrice
    price: 0
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 2
    knockdownTimeDelta: -2
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.7

#Pirate Captain Hardsuit
- type: entity
  parent: [ ClothingOuterHardsuitBase, BaseMajorContraband ]
  id: ClothingOuterHardsuitPirateCap
  name: pirate captain's hardsuit # Goob edit
  description: An ancient armored hardsuit, perfect for defending against space scurvy and toolbox-wielding scallywags. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/piratecaptain.rsi
  - type: Item
    size: Huge
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/piratecaptain.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.6
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.7
        Slash: 0.8
        Piercing: 0.85
        Heat: 0.4
        Caustic: 0.75
  - type: ClothingSpeedModifier
    walkModifier: 0.8
    sprintModifier: 0.8
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitPirateCap
  - type: StaticPrice
    price: 0
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 3
    knockdownTimeDelta: -3
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.5

#CENTCOMM / ERT HARDSUITS
#ERT Leader Hardsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingOuterHardsuitSyndieCommander ]
  id: ClothingOuterHardsuitERTLeader
  name: ERT leader's hardsuit # Goob edit
  description: A protective hardsuit worn by the leader of an emergency response team. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertleader.rsi
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitERTLeader

#ERT Chaplain Hardsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingOuterHardsuitJuggernaut ]
  id: ClothingOuterHardsuitERTChaplain
  name: ERT chaplain's hardsuit # Goob edit
  description: A protective hardsuit worn by the chaplains of an Emergency Response Team. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi #if you change this, please update the humanoid.yml with a better markers sprite.
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitERTChaplain

#ERT Engineer Hardsuit
- type: entity
  parent: ClothingOuterHardsuitCBURN
  id: ClothingOuterHardsuitERTEngineer
  name: ERT engineer's hardsuit # Goob edit
  description: A protective hardsuit worn by the engineers of an emergency response team. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertengineer.rsi
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitERTEngineer
  - type: FireProtection
    reduction: 0.8

#ERT Medic Hardsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingOuterHardsuitSyndieMedic ]
  id: ClothingOuterHardsuitERTMedical
  name: ERT medic's hardsuit # Goob edit
  description: A protective hardsuit worn by the medics of an emergency response team. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitERTMedical

#ERT Security Hardsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingOuterHardsuitSyndie ]
  id: ClothingOuterHardsuitERTSecurity
  name: ERT security's hardsuit # Goob edit
  description: A protective hardsuit worn by the security officers of an emergency response team. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertsecurity.rsi
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitERTSecurity
  - type: Tag
    tags:
    - Hardsuit
    - WhitelistChameleon

#ERT Janitor Hardsuit
- type: entity
  parent: ClothingOuterHardsuitCBURN
  id: ClothingOuterHardsuitERTJanitor
  name: ERT janitor's hardsuit # Goob edit
  description: A protective hardsuit worn by the janitors of an emergency response team. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertjanitor.rsi
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitERTJanitor

#Deathsquad
- type: entity # Goobstation - Start
  parent: [ BaseCentcommContraband, ClothingOuterHardsuitBase ]
  id: ClothingOuterHardsuitDeathsquad # Todo - This should be a modsuit when those are done.
  name: PI-52 "Lucifer" hardsuit # Goob edit
  description: A famous hardsuit used by Central Command's death-squadrons, often shown in movies by Nanotrasen intended to increase recruitment. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001
  - type: ExplosionResistance
    damageCoefficient: 0.1
  - type: FireProtection
    reduction: 0.8
  - type: StaminaResistance # Goobstation - Start
    damageCoefficient: 0
  - type: ClothingSlowOnDamageModifier
    modifier: 0.1
  - type: ClothingModifyStunTime
    modifier: 0.1
  - type: ModifyStandingUpTime
    multiplier: 0.1
  - type: Armor
    traumaDeductions: # prevents traumas at all (kinda)
      Dismemberment: 1
      OrganDamage: 1
      BoneDamage: 1
      VeinsDamage: 1
      NerveDamage: 1
    modifiers:
      coefficients:
        Blunt: 0.1 # Best armor in the game - Yeah no shit.
        Slash: 0.1
        Piercing: 0.1
        Heat: 0.1
        Cold: 0.1
        Cellular: 0.1
        Radiation: 0.1
        Caustic: 0.1
  - type: ClothingSpeedModifier
    walkModifier: 1.0
    sprintModifier: 1.0
  - type: HeldSpeedModifier
  - type: ToggleableClothing
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitDeathsquad
  - type: ModifyDelayedKnockdown # Goobstation - End
    cancel: true
  - type: Tag
    tags: [] # ignore "WhitelistChameleon" tag

#CBURN Hardsuit
- type: entity
  parent: [ BaseCentcommContraband, ClothingOuterHardsuitBase ]
  id: ClothingOuterHardsuitCBURN
  name: CBURN exosuit
  description: A lightweight yet strong exosuit used for special cleanup operations.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/cburn.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/cburn.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001
  - type: ExplosionResistance
    damageCoefficient: 0.7
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.7
        Slash: 0.3 # Goobstation - CBURN should protect against zombie attacks
        Piercing: 0.6
        Heat: 0.10
        Cold: 0.10
        Shock: 0.15
        Radiation: 0.1
        Caustic: 0.1
  - type: ZombificationResistance
    zombificationResistanceCoefficient: 0.25
  - type: ClothingSpeedModifier
    walkModifier: 1.0
    sprintModifier: 1.0
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetCBURN
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: 3
    knockdownTimeDelta: -3
  - type: StaminaResistance # Goobstation
    damageCoefficient: 0.5

#MISC. HARDSUITS
#Clown Hardsuit
- type: entity
  parent: ClothingOuterHardsuitBase
  id: ClothingOuterHardsuitClown
  name: clown hardsuit # Goob edit
  description: A custom-made clown hardsuit. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/clown.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/clown.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.5
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.9
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Caustic: 0.8
  - type: ClothingSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: HeldSpeedModifier
  - type: Construction
    graph: ClownHardsuit
    node: clownHardsuit
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitClown
  - type: ModifyDelayedKnockdown # Goobstation
    delayDelta: -1
    knockdownTimeDelta: 1

#Mime Hardsuit
- type: entity
  parent: ClothingOuterHardsuitClown
  id: ClothingOuterHardsuitMime
  name: mime hardsuit # Goob edit
  description: A custom-made mime hardsuit. # Goob edit.
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/mime.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/mime.rsi
  - type: Construction
    graph: MimeHardsuit
    node: mimeHardsuit
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitMime

#Santa's Hardsuit
- type: entity
  parent: ClothingOuterHardsuitBase
  id: ClothingOuterHardsuitSanta
  name: Santa's hardsuit # Goob edit
  description: A festive, cheerful hardsuit that protects the jolly gift-giver while on sleighrides in space. Offers some resistance against asteroid strikes. # Goob edit
  components:
  - type: Sprite
    sprite: Clothing/OuterClothing/Hardsuits/santahardsuit.rsi
  - type: Clothing
    sprite: Clothing/OuterClothing/Hardsuits/santahardsuit.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.5
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.85
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.85
        Slash: 0.9
        Piercing: 0.85
        Caustic: 0.8
  - type: ClothingSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: HeldSpeedModifier
  - type: ToggleableClothing # Goobstation - Modsuits change
    clothingPrototypes:
      head: ClothingHeadHelmetHardsuitSanta
