# SPDX-FileCopyrightText: 2021 Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
# SPDX-FileCopyrightText: 2022 Alex Evgrashin <aevgrashin@yandex.ru>
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#
# SPDX-License-Identifier: AGPL-3.0-or-later
# Damage due to being unable to breathe.
# Represents not enough oxygen (or equivalent) getting to the blood.
# Usually healed automatically if entity can breathe
- type: damageType
  id: Asphyxiation
  name: damage-type-asphyxiation
  armorCoefficientPrice: 5
  armorFlatPrice: 50


# Damage representing not having enough blood.
# Represents there not enough blood to supply oxygen (or equivalent).
- type: damageType
  id: Bloodloss
  name: damage-type-bloodloss
  armorCoefficientPrice: 5
  armorFlatPrice: 50

- type: damageType
  id: Blunt
  name: damage-type-blunt
  armorCoefficientPrice: 2
  armorFlatPrice: 10

- type: damageType
  id: Cellular
  name: damage-type-cellular
  armorCoefficientPrice: 5
  armorFlatPrice: 30

- type: damageType
  id: Caustic
  name: damage-type-caustic
  armorCoefficientPrice: 5
  armorFlatPrice: 30

- type: damageType
  id: Cold
  name: damage-type-cold
  armorCoefficientPrice: 2.5
  armorFlatPrice: 20

- type: damageType
  id: Heat
  name: damage-type-heat
  armorCoefficientPrice: 2.5
  armorFlatPrice: 20

- type: damageType
  id: Piercing
  name: damage-type-piercing
  armorCoefficientPrice: 2
  armorFlatPrice: 10

# Poison damage. Generally caused by various reagents being metabolised.
- type: damageType
  id: Poison
  name: damage-type-poison
  armorCoefficientPrice: 10
  armorFlatPrice: 60

- type: damageType
  id: Radiation
  name: damage-type-radiation
  armorCoefficientPrice: 2.5
  armorFlatPrice: 16

- type: damageType
  id: Shock
  name: damage-type-shock
  armorCoefficientPrice: 2.5
  armorFlatPrice: 20

- type: damageType
  id: Slash
  name: damage-type-slash
  armorCoefficientPrice: 2
  armorFlatPrice: 10

# Damage represent structures internal integrity.
# Exclusive for structures such as walls, airlocks and others.
- type: damageType
  id: Structural
  name: damage-type-structural
  armorCoefficientPrice: 1
  armorFlatPrice: 1

# Metaphysical damage. Damage represents supernatural injuries that emphasize the fantasy elements in the game
- type: damageType
  id: Holy
  name: damage-type-holy
  armorCoefficientPrice: 1
  armorFlatPrice: 1
