- type: species
  id: Shadowling
  name: species-name-shadowling
  roundStart: false
  prototype: MobShadowling
  sprites: MobShadowlingSprites
  markingLimits: MobHumanMarkingLimits
  dollPrototype: MobShadowlingDummy
  skinColoration: HumanToned
  defaultSkinTone: "#000000"

- type: speciesBaseSprites
  id: MobShadowlingSprites
  sprites:
    Head: MobShadowlingHead
    HeadTop: MobHumanoidAnyMarking
    HeadSide: MobHumanoidAnyMarking
    Snout: MobHumanoidAnyMarking
    Chest: MobShadowlingChest
    Groin: MobShadowlingGroin
#    Eyes: MobShadowlingEyes
    LArm: MobShadowlingLArm
    RArm: MobShadowlingRArm
    LHand: MobShadowlingLHand
    RHand: MobShadowlingRHand
    LLeg: MobShadowlingLLeg
    RLeg: MobShadowlingRLeg
    Tail: MobHumanoidAnyMarking
    LFoot: MobShadowlingLFoot
    RFoot: MobShadowlingRFoot

#- type: humanoidBaseSprite
#  id: MobShadowlingEyes
#  baseSprite:
#    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
#    state: eyes

- type: humanoidBaseSprite
  id: MobShadowlingHead
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: head_m

- type: humanoidBaseSprite
  id: MobShadowlingHeadMale
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: head_m

- type: humanoidBaseSprite
  id: MobShadowlingHeadFemale
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: head_f

- type: humanoidBaseSprite
  id: MobShadowlingChest
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: chest_m

- type: humanoidBaseSprite
  id: MobShadowlingChestMale
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: chest_m

- type: humanoidBaseSprite
  id: MobShadowlingChestFemale
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: chest_f

- type: humanoidBaseSprite
  id: MobShadowlingGroin
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: groin_m

- type: humanoidBaseSprite
  id: MobShadowlingGroinMale
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: groin_m

- type: humanoidBaseSprite
  id: MobShadowlingGroinFemale
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: groin_f

- type: humanoidBaseSprite
  id: MobShadowlingLLeg
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: l_leg

- type: humanoidBaseSprite
  id: MobShadowlingLArm
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: l_arm

- type: humanoidBaseSprite
  id: MobShadowlingLHand
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: l_hand

- type: humanoidBaseSprite
  id: MobShadowlingLFoot
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: l_foot

- type: humanoidBaseSprite
  id: MobShadowlingRLeg
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: r_leg

- type: humanoidBaseSprite
  id: MobShadowlingRArm
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: r_arm

- type: humanoidBaseSprite
  id: MobShadowlingRHand
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: r_hand

- type: humanoidBaseSprite
  id: MobShadowlingRFoot
  baseSprite:
    sprite: _EinsteinEngines/Mobs/Species/Shadowling/parts.rsi
    state: r_foot
