- type: entity
  id: RMCFiltration
  name: water filtration system
  description: A water filter that separates both organic and inorganic matter, hazardous waste, and corrosive acids from water so it may be further processed.
  placement:
    mode: SnapgridCenter
  components:
  - type: Transform
    anchored: true
  - type: Physics
    bodyType: Static
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-1.49,-1.49,1.49,1.49"
        density: 60
        layer:
        - MobMask
  - type: Sprite
    sprite: _RMC14/Structures/Filtration/96x96.rsi
    state: filtration
  - type: Clickable

- type: entity
  parent: RMCFiltration
  id: RMCFiltrationDisinfection
  name: disinfection filter
  description: A water filter specifically designed to separate micro-organisms, such as viruses and bacteria, from water.
  components:
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-1.49,-1.49,1.49,0.49"
        density: 60
        layer:
        - MobMask
  - type: Sprite
    sprite: _RMC14/Structures/Filtration/96x96.rsi
    state: disinfection

- type: entity
  parent: RMCFiltration
  id: RMCFiltrationDistribution
  name: waste distribution system
  description: This machine separates the leftover waste from the purification processes to be discarded into space, recycled for supplies, or used for research.
  components:
  - type: Sprite
    sprite: _RMC14/Structures/Filtration/96x96.rsi
    state: distribution

- type: entity
  parent: RMCFiltrationDistribution
  id: RMCFiltrationDistributionDamaged
  components:
  - type: Sprite
    sprite: _RMC14/Structures/Filtration/96x96.rsi
    state: distribution-damaged

- type: entity
  parent: RMCFiltration
  id: RMCFiltrationSedimentation
  name: sedimentation filter
  description: A water filter specifically designed to capture and remove sediment, such as sand, silt, dirt, and rust, from water without removing the nutritious minerals for that crisp, clean taste every time.
  components:  
  - type: Sprite
    sprite: _RMC14/Structures/Filtration/96x96.rsi
    state: sedimentation

- type: entity
  parent: RMCFiltrationSedimentation
  id: RMCFiltrationSedimentationAlt
  components:
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-1.49,-1.49,1.49,0.49"
        density: 60
        layer:
        - MobMask
  - type: Sprite
    sprite: _RMC14/Structures/Filtration/96x96.rsi
    state: sedimentation_A_1

- type: entity
  parent: RMCFiltration
  id: RMCCoagulationArm
  name: coagulation arm
  description: An axel with four sides, made to spin to help filter the water.
  components:
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.49,-0.49,0.49,0.49"
        density: 60
        layer:
        - MobMask
  - type: Sprite
    sprite: _RMC14/Structures/Filtration/96x96.rsi
    state: coagulation_arm