# SPDX-FileCopyrightText: 2021 Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
# SPDX-FileCopyrightText: 2021 mirrorcult <lunarautomaton6@gmail.com>
# SPDX-FileCopyrightText: 2023 Maxtone <124747282+MagnusCrowe@users.noreply.github.com>
# SPDX-FileCopyrightText: 2024 KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com>
# SPDX-FileCopyrightText: 2024 SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
# SPDX-FileCopyrightText: 2024 metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
# SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
#
# SPDX-License-Identifier: AGPL-3.0-or-later

- type: damageGroup
  id: Brute
  name: damage-group-brute
  damageTypes:
    - Blunt
    - Slash
    - Piercing

- type: damageGroup
  id: Burn
  name: damage-group-burn
  damageTypes:
    - Heat
    - Shock
    - Cold
    - Caustic

# Airloss (sometimes called oxyloss)
# Caused by asphyxiation or bloodloss.
# Note that most medicine and damaging effects should probably modify either asphyxiation or
# bloodloss, not this whole group, unless you have a wonder drug that affects both.
- type: damageGroup
  id: Airloss
  name: damage-group-airloss
  damageTypes:
    - Asphyxiation
    - Bloodloss

# As with airloss, most medicine and damage effects should probably modify either poison or radiation.
# Though there are probably some radioactive poisons.
- type: damageGroup
  id: Toxin
  name: damage-group-toxin
  damageTypes:
    - Poison
    - Radiation

- type: damageGroup
  id: Genetic
  name: damage-group-genetic
  damageTypes:
    - Cellular

# Metaphysical damage types should be used very sparingly, and likely not affect normal crew entities.
# Revenants and other ghost-like/demonic creatures are more fitting. Healing should never be available via medicine.
- type: damageGroup
  id: Metaphysical
  name: damage-group-metaphysical
  damageTypes:
  - Holy