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- type: entity
  name: proto-kinetic accelerator
  id: WeaponProtoKineticAccelerator
  parent: [WeaponProtoKineticAcceleratorBase, BaseCargoContraband]
  description: Fires high-damage kinetic bolts at a short range.
  components:
  - type: Sprite
    sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
    layers:
    - state: icon
      map: [ "enum.WeaponVisualLayers.Base" ]
    - state: bayonet
      map: [ "enum.WeaponVisualLayers.Bayonet" ]
      visible: false
    - state: flight
      map: [ "enum.WeaponVisualLayers.FlightOff" ]
      visible: false
    - state: flight-on
      map: [ "enum.WeaponVisualLayers.FlightOn" ]
      visible: false
    - state: animation-icon
      visible: false
      map: [ "empty-icon" ]
  # jk you don't get megafaunaweaponlooter, salv up and grab that melee, coward!
  # todo: add itemcomponent with inhandVisuals states using unused texture and animation assets in kinetic_accelerator.rsi
  # todo: add clothingcomponent with clothingVisuals states using unused texture and animations assets in kinetic_accelerator.rsi