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#
# SPDX-License-Identifier: AGPL-3.0-or-later
#Where all of the uniforms for the yet-to-be-implimented ship vs. ship gamemode go (or Nanotrasen VS. Syndicate, if you'd like.)
#In its own file to further avoid bloating jumpsuits.yml.

#CREW
#Recruit
- type: entity
  parent: ClothingUniformBase
  id: ClothingUniformJumpsuitRecruitNT
  name: recruit jumpsuit
  description: A classy grey jumpsuit with blue trims. Perfect for the dignified helper.
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi

- type: entity
  parent: [ ClothingUniformBase, BaseSyndicateContraband ]
  id: ClothingUniformJumpsuitRecruitSyndie
  name: syndicate recruit jumpsuit
  description: A dubious, dark-grey jumpsuit. As if passengers weren't dubious enough already.
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi

#Repairman
- type: entity
  parent: ClothingUniformBase
  id: ClothingUniformJumpsuitRepairmanNT
  name: repairman jumpsuit
  description: A jumpsuit that reminds you of a certain crew-sector work position. Hopefully, you won't have to do the same job as THOSE freaks.
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi

- type: entity
  parent: [ ClothingUniformBase, BaseSyndicateContraband ]
  id: ClothingUniformJumpsuitRepairmanSyndie
  name: syndicate repairman jumpsuit
  description: Functional, fashionable, and badass. Nanotrasen's engineers wish they could look as good as this.
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi

#Paramedic
- type: entity
  parent: ClothingUniformBase
  id: ClothingUniformJumpsuitParamedicNT
  name: paramedic jumpsuit
  description: A basic white & blue jumpsuit made for Nanotrasen paramedics stationed in combat sectors.
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi

- type: entity
  parent: [ ClothingUniformBase, BaseSyndicateContraband ]
  id: ClothingUniformJumpsuitParamedicSyndie
  name: syndicate paramedic jumpsuit
  description: For some reason, wearing this makes you feel like you're awfully close to violating the Geneva Convention.
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi

#HEADS OF STAFF
#Chief Engineer
- type: entity
  parent: ClothingUniformBase
  id: ClothingUniformJumpsuitChiefEngineerNT
  name: chief engineer jumpsuit
  description: It is often joked that the role of the combat-sector Chief Engineer is where the actual, logistically-minded engineers are promoted to. Good luck.
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi

- type: entity
  parent: [ ClothingUniformBase, BaseSyndicateContraband ]
  id: ClothingUniformJumpsuitChiefEngineerSyndie
  name: syndicate chief engineer jumpsuit
  description: An evil-looking jumpsuit with a reflective vest & red undershirt. #TODO: Write a better description for this once Ship vs. Ship is real and actual player habits begin forming
  components:
  - type: Sprite
    sprite: Clothing/Uniforms/Jumpsuit/ce_syndie.rsi
  - type: Clothing
    sprite: Clothing/Uniforms/Jumpsuit/ce_syndie.rsi