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#
# SPDX-License-Identifier: AGPL-3.0-or-later
#EVA Helmet
- type: entity
  parent: ClothingHeadEVAHelmetBase
  id: ClothingHeadHelmetEVA
  name: EVA helmet
  description: An old-but-gold helmet designed for extravehicular activites. Infamous for making security officers paranoid.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/eva.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/eva.rsi
  - type: Tag
    tags:
    - HelmetEVA
    - WhitelistChameleon
    - CorgiWearable

#Large EVA Helmet
- type: entity
  parent: ClothingHeadEVAHelmetBase
  id: ClothingHeadHelmetEVALarge
  name: EVA helmet
  description: An old-but-gold helmet designed for extravehicular activites.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/eva_large.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/eva_large.rsi
  - type: Tag
    tags:
    - HelmetEVA
    - WhitelistChameleon
    - CorgiWearable

#Syndicate EVA Helmet
- type: entity
  parent: [ ClothingHeadEVAHelmetBase, BaseSyndicateContraband ]
  id: ClothingHeadHelmetSyndicate
  name: syndicate EVA helmet
  description: A simple, stylish EVA helmet. Designed for maximum humble space-badassery.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/eva_syndicate.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/eva_syndicate.rsi
  - type: Armor # Goob
    coverage:
    - Head
    modifiers:
      coefficients:
        Blunt: 0.8
        Slash: 0.8
        Piercing: 0.8
        Radiation: 0.5
  - type: StaticPrice
    price: 500 # Suit is 1000

#Cosmonaut Helmet
- type: entity
  parent: ClothingHeadEVAHelmetBase
  id: ClothingHeadHelmetCosmonaut
  name: cosmonaut helmet
  description: Ancient design, but advanced manufacturing. #Description here originally started with " A deceptively well armored space helmet." Potentially had armor values in SS13 that weren't brought over?
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/cosmonaut.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/cosmonaut.rsi

#Paramedic Void Helmet
- type: entity
  parent: ClothingHeadHardsuitWithLightBase # goobstation - why didnt this have a light
  id: ClothingHeadHelmetVoidParamed
  name: paramedic void helmet
  description: A void helmet made for paramedics.
  components:
  - type: Sprite
    sprite: _Goobstation/Clothing/Head/Hardsuits/goobparamed.rsi # goobstation - wizden sprites SUCK ASS!!!
  - type: Clothing
    sprite: _Goobstation/Clothing/Head/Hardsuits/goobparamed.rsi # goobstation - wizden sprites SUCK ASS!!!
  - type: PointLight # goobstation
    color: "#3385cc"
  - type: TemperatureProtection
    heatingCoefficient: 0.1
    coolingCoefficient: 0.1
  - type: Armor
    coverage:
    - Head
    modifiers:
      coefficients:
        Heat: 0.9
        Radiation: 0.75
        Caustic: 0.5
    traumaDeductions:
      Dismemberment: 0
      OrganDamage: 0.14
      BoneDamage: 0.14
      VeinsDamage: 0
      NerveDamage: 0

#Ancient Void Helmet
- type: entity
  parent: ClothingHeadEVAHelmetBase
  id: ClothingHeadHelmetAncient
  name: NTSRA void helmet
  description: An ancient space helmet, designed by the NTSRA branch of CentComm.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi

# #Paramedic Void Helmet TODO: Move goob prototype to wizden prototype
#- type: entity
#  parent: [ ClothingHeadSuitWithLightBase, ClothingHeadEVAHelmetBase ] #Despite acting like a hardsuit helmet, since it inherits from EVA Helmet, it goes here.
#  id: ClothingHeadHelmetVoidParamed
#  name: paramedic void helmet
#  description: A void helmet made for paramedics.
#  categories: [ HideSpawnMenu ]
#  components:
#  - type: Sprite
#    sprite: Clothing/Head/Hardsuits/paramedhelm.rsi
#  - type: HandheldLight
#    addPrefix: false
#  - type: ToggleableVisuals
#    spriteLayer: light
#    clothingVisuals:
#      head:
#      - state: equipped-head-light
#      head-vox:
#      - state: equipped-head-light-vox
#      head-dog:
#      - state: equipped-head-light-dog
#  - type: Clothing
#    clothingVisuals:
#      head:
#      - state: equipped-head
#      head-vox:
#      - state: equipped-head-vox
#      head-dog:
#      - state: equipped-head-dog
#  - type: TemperatureProtection
#    heatingCoefficient: 0.1
#    coolingCoefficient: 0.1
#  - type: Armor
#    modifiers:
#      coefficients:
#        Heat: 0.90
#        Radiation: 0.75
#  - type: PointLight
#    radius: 5
#    energy: 2
#    color: "#00ffff"
#  - type: Tag
#    tags:
#    - CorgiWearable
#    - HelmetEVA
#    - WhitelistChameleon
