- type: entity
  parent: BaseTree
  id: FloraAshtree
  name: ash tree
  components:
  - type: Sprite
    sprite: _Lavaland/Objects/Decoration/Flora/ashtree.rsi
    offset: 0,0.5
    layers:
    - state: ashtree01
      map: ["random"]
  - type: RandomSprite
    available:
    - random:
        ashtree01: ""
        ashtree02: ""
        ashtree03: ""
        ashtree04: ""
        ashtree05: ""
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.25,-0.3,0.25,0.3"
        density: 1000
        layer:
        - WallLayer
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTrigger
        damage: 400
      behaviors:
        - !type:DoActsBehavior
          acts: [ "Destruction" ]
    - trigger:
        !type:DamageTrigger
        damage: 50
      behaviors:
      - !type:PlaySoundBehavior
        sound:
          path: /Audio/Effects/tree_fell.ogg
          params:
            volume: 5
            variation: 0.05
      - !type:DoActsBehavior
        acts: [ "Destruction" ]
      - !type:SpawnEntitiesBehavior
        spawn:
          Log:
            min: 2
            max: 5
